| Literature DB >> 26786110 |
Gordon Tao1,2, Philippe S Archambault3,4.
Abstract
BACKGROUND: Powered wheelchair (PW) training involving combined navigation and reaching is often limited or unfeasible. Virtual reality (VR) simulators offer a feasible alternative for rehabilitation training either at home or in a clinical setting. This study evaluated a low-cost magnetic-based hand motion controller as an interface for reaching tasks within the McGill Immersive Wheelchair (miWe) simulator.Entities:
Mesh:
Year: 2016 PMID: 26786110 PMCID: PMC4717555 DOI: 10.1186/s12984-016-0112-2
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Task Diagrams (a). Illustrations of task progression for the ‘Desk’ (left), ‘Elevator’ (middle), and ‘Door’ (right). Simulator configuration (b)
Participant descriptions
| Participant | Age | Sex | Experience | Handed | PWC | MoCA |
|---|---|---|---|---|---|---|
| 1 | 36 | M | 24 | R | Rear-Wheel | 15 |
| 2 | 60 | F | 14 | L | Rear-Wheel | 19 |
| 3 | 51 | F | 23 | L | Rear-Wheel | 13 |
| 4 | 55 | F | 10 | L | Rear-Wheel | 25 |
| 5 | 51 | M | 20 | L | Mid-Wheel | 20 |
| 6 | 56 | M | 30 | L | Mid-Wheel | 18 |
| 7 | 56 | F | 2 | R | Rear-Wheel | 25 |
| 8 | 37 | M | 25 | R | Rear-Wheel | 24 |
| 9 | 59 | M | 4 | R | Rear-Wheel | 26 |
| 10 | 59 | M | 26 | L | Rear-Wheel | 21 |
| 11 | 38 | M | 10 | R | Mid-Wheel | 14 |
| 12 | 43 | M | 5 | R | Rear-Wheel | 21 |
Age (years), Sex (Male, Female), Experience (years), Handedness (Right, Left), MoCA = Montréal Cognitive Assessment Test (max = 30)
Fig. 2iGroup Presence Questionnaire. IPQ scores are summarized across 4 domains compare previously gathered miWe data without the 3D hand motion controller and our results. Error bars represent standard deviation and (*) is significant (p < 0.05)
Fig. 3Task Time Mean Difference. a shows differences in total task time and (b) shows differences in time spent reaching. Values > 0 indicate greater time in VR compared to RW. Each point represents the mean difference between environments for one participant
Fig. 4Elevator Trial Examples. a show the position traces, in a VR trial, of the wheelchair (black) and hands during reaching in red and blue. b shows examples of joystick excursion during elevator trials in RW and VR; discrete ‘joystick movements’ are highlighted in red
Fig. 5Movement Count Mean Difference. a shows differences in total joystick movements and (b) shows differences in total reaching movements. Values > 0 indicate greater time in VR compared to RW. Each point represents the mean difference between environments for one participant
Sub-tasks. Tasks are broken down into sub-tasks and progress chronologically. Task behaviours are organized into each component. Some behaviours appear in multiple sub-tasks of the same task
| Desk | Elevator | Door |
|---|---|---|
| Navigating around desk | Navigate to button 1 | Advancing towards door |
| DG1, DG3, RG1 | DG1, DG3, DEl1, RG1 | DG1, DG3, DDr1, RG1 |
| Parking between chairs | Parking at button 1 | Parking in front of door |
| DG2, DG3, RG3 | DG2, DG3, RG3 | DG2, DG3, RG3 |
| Reaching for object | Pressing button 1 | Reaching for door handle |
| RG2, RDe1, RDe2 | RG2 | RG2 |
| Opening drawer | Navigate to button 2 | Opening door |
| RG2, RDe2 | DG1, DG2, DG3, DEl2, DEl3, DEl4, RG1 | RDo1 |
| Placing object in and closing drawer | Parking at button 2 | Driving through doorway |
| RDe2, RDe3 | DG2, DG3, RG3 | RDo2 |
| Pressing button 2 | ||
| RG2 |
Task Behaviours. Behaviours are described in detail and given a summary code. Codes with ‘G’ are general behaviours observable in all tasks
| Code | Driving Behaviour | Code | Reaching Behaviour |
|---|---|---|---|
| DG1 | Fluid drive-to-park: participants completed navigation without pausing | RG1 | Start reaching before park: participants began reaching before their PW completely stopped |
| DG2 | Parking Position: 2–4 positions depending on context | RG2 | L/R hand: which hand was used to reach the target |
| DG3 | Collision: any contact of the wheelchair with an obstacle | RG3 | Adjust parking close for reach: misjudged reaching distance, i.e. reaching error |
| DEl1 | Turn first/reverse first: how participants began navigating to the first button | RDe1 | Pickup order: the object was picked up before, after, or at the same time as opening the drawer |
| DEl2 | Waiting for door: participants waited for the door without repositioning their PW | RDe2 | Heavy leaning: participants needed clearly uncomfortable trunk compensation to reach target |
| DEl3 | Forward/reverse in: entering the elevator | RDe3 | Close drawer hand: participants closed the drawer with either the same or opposite hand that placed the object inside the drawer |
| DEl4 | Horizontal Adjust: a characteristic ‘S’ manoeuvre sideways | RDo1 | Fluid turn + push: the door was opened in a single, non-segmented movement |
| DDo1 | Advance straight: participants drove in a straight line to the door | RDo2 | Hand still raised: while driving through the doorway |
Letter Codes: Driving (D), Reaching (R), General (G), Elevator (El), Desk (De), Door (Do)
Task Behaviours Agreement. Summary of concordance, as measured by Cohen’s Kappa coefficient (K), for each characteristic in each task across participants
| K | ||
|---|---|---|
| Desk | ||
| Driving Behaviour | Fluid drive-to-park | −0.17 |
| Parking Position | 0.33 | |
| Reaching Behaviour | Start reaching before park | 0.83 |
| Pickup order | 0.50 | |
| Close drawer hand | 0.20 | |
| L/R Hand | 0.80 | |
| Heavy leaning | 0.67 | |
| Elevator | ||
| Driving Behaviour | Turn First/Reverse First | 0.83 |
| Fluid drive-to-park | 0.22 | |
| Parking Position | 0.45 | |
| Waiting for Door | 0.17 | |
| Forward/Reverse In | 0.67 | |
| Horizontal adjust | 0.67 | |
| Reaching Behaviour | Start reaching before park | 0.67 |
| L/R Hand | 0.60 | |
| Door | ||
| Driving Behaviour | Advance straight | 0.17 |
| Fluid drive-to-park | 0.67 | |
| Parking Position | 0.67 | |
| Reaching Behaviour | Start reaching before park | 0.50 |
| L/R Hand | 0.80 | |
| Fluid turn + push | 0.33 | |
| Hand still raised | 0.67 |
Fig. 6Example questionnaire items, task specific (a) and general (b), and participants’ responses
Questionnaire Feedback Comments. Summary of the most frequent comments. Comments were generalized to give an overall impression of how participants responded. Categories represent topical prompts to which participants responded
| Category | Generalized Comment | Count |
|---|---|---|
| Criticism of the tasks | Difficulty with joystick precision and accuracy | 5 |
| Lacking of vision due to fixed camera | 3 | |
| Elevator was too small | 3 | |
| Reactions to the reaching controller | Enjoyed using the reaching controller | 5 |
| Noted ‘glitches’ during reaching tasks | 3 | |
| ‘It adds realism to the game’ | 2 | |
| Difficulty due to lack of depth perception | 2 | |
| Suggestions | Changes to the task that would add complexity | 5 |
| Changes to the task that would lower complexity | 5 | |
| Specified other indoor tasks | 6 | |
| Specified other outdoor tasks | 1 |