Literature DB >> 12182799

The role of virtual reality technology in the assessment and training of inexperienced powered wheelchair users.

A Harrison1, G Derwent, A Enticknap, F D Rose, E A Attree.   

Abstract

PURPOSE: The current paper provides quantitative and qualitative data concerning the application of two virtual environments to the assessment and training of inexperienced powered wheelchair users, both in terms of the ability to control the chair accurately without hitting objects in the environment (manoeuvrability) and in terms of being able to find ones way around a complex environment without becoming lost (route-finding).
METHOD: Six novice powered wheelchair users participated in the project, completing either the manoeuvrability or route finding components of the study. Performance measures were taken in real life pre and post training and throughout virtual reality sessions. Participants also completed a questionnaire regarding the aesthetics of the virtual environments and aspects of the powered wheelchair simulation.
RESULTS: The participants rated the aesthetics of the virtual environments positively and engaged well with the virtual system. However, they found the manoeuvrability tasks considerably more difficult in virtual reality (VR) than in real life. Some difficulties with controlling the simulated wheelchair were apparent. Some improvements on virtual and real life manoeuvrability tasks and route finding were noted following conventional and virtual training.
CONCLUSIONS: The study indicated that the two virtual environments represent a potentially useful means of assessing and training novice powered wheelchair users. The virtual environments however must become less challenging if they are to represent a motivating and effective means of improving performance. Further development of the way in which wheelchair movement is controlled and simulated represents a key element in this multi stage project.

Entities:  

Mesh:

Year:  2002        PMID: 12182799     DOI: 10.1080/09638280110111360

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  7 in total

1.  Self-report computer-based survey of technology use by people with intellectual and developmental disabilities.

Authors:  Emily Shea Tanis; Susan Palmer; Michael Wehmeyer; Daniel K Davies; Steven E Stock; Kathy Lobb; Barbara Bishop
Journal:  Intellect Dev Disabil       Date:  2012-02

2.  Upper Body-Based Power Wheelchair Control Interface for Individuals With Tetraplegia.

Authors:  Elias B Thorp; Farnaz Abdollahi; David Chen; Ali Farshchiansadegh; Mei-Hua Lee; Jessica P Pedersen; Camilla Pierella; Elliot J Roth; Ismael Seanez Gonzalez; Ferdinando A Mussa-Ivaldi
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2015-06-01       Impact factor: 3.802

3.  Telerehabilitation clinical and vocational applications for assistive technology: research, opportunities, and challenges.

Authors:  Mark R Schmeler; Richard M Schein; Michael McCue; Kendra Betz
Journal:  Int J Telerehabil       Date:  2009-09-04

4.  Powered wheelchair simulator development: implementing combined navigation-reaching tasks with a 3D hand motion controller.

Authors:  Gordon Tao; Philippe S Archambault
Journal:  J Neuroeng Rehabil       Date:  2016-01-19       Impact factor: 4.262

5.  Simulation System of Electric-Powered Wheelchairs for Training Purposes.

Authors:  Kevin A Hernandez-Ossa; Eduardo H Montenegro-Couto; Berthil Longo; Alexandre Bissoli; Mariana M Sime; Hilton M Lessa; Ivan R Enriquez; Anselmo Frizera-Neto; Teodiano Bastos-Filho
Journal:  Sensors (Basel)       Date:  2020-06-24       Impact factor: 3.576

6.  Augmented feedback for powered wheelchair training in a virtual environment.

Authors:  Catherine Bigras; Dahlia Kairy; Philippe S Archambault
Journal:  J Neuroeng Rehabil       Date:  2019-01-18       Impact factor: 4.262

7.  Virtual Reality Clinical Research: Promises and Challenges.

Authors:  Bernie Garrett; Tarnia Taverner; Diane Gromala; Gordon Tao; Elliott Cordingley; Crystal Sun
Journal:  JMIR Serious Games       Date:  2018-10-17       Impact factor: 4.143

  7 in total

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