| Literature DB >> 15679937 |
Antonin Viau1, Anatol G Feldman, Bradford J McFadyen, Mindy F Levin.
Abstract
BACKGROUND: Virtual reality (VR) is an innovative tool for sensorimotor rehabilitation increasingly being employed in clinical and community settings. Despite the growing interest in VR, few studies have determined the validity of movements made in VR environments with respect to real physical environments. The goal of this study was to compare movements done in physical and virtual environments in adults with motor deficits to those in healthy individuals.Entities:
Year: 2004 PMID: 15679937 PMCID: PMC546398 DOI: 10.1186/1743-0003-1-11
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Demographic characteristics and clinical scores of participants with hemiparesis
| Subject | Age (yrs)/sex | Time since injury (months) | Type of lesion | CM: arm | CM: hand |
| 1 | 63/M | 28 | Temporo-parietal | 6 | 6 |
| 2 | 42/F | 34 | Parietal | 7 | 6 |
| 3 | 27/F | 63 | Parietal | 7 | 3 |
| 4 | 51/F | 51 | Frontal | 7 | 6 |
| 5 | 31/F | 33 | Temporo-parietal | 6 | 6 |
| 6 | 47/M | 64 | Fronto-temporo-parietal | 7 | 6 |
| 7 | 81/M | 33 | Temporo-parietal | 7 | 6 |
| Mean ± SD | 48.9 ± 18.6 | 43.7 ± 15.3 | 6.7 ± 0.5 | 5.6 ± 1.1 |
M = male, F = female, CM = Chedoke-McMaster stroke assessment
Figure 1Experimental set-up. Physical (a) and virtual reality condition (b).
Comparisons between reality conditions for the first phase of movement: reaching and grasping the ball.
| Healthy | Stroke | |||||||
| Physical condition | VR condition | Physical condition | VR condition | |||||
| Mean | SD | Mean | SD | Mean | SD | Mean | SD | |
| Movement time – onset to grasping (s) | 0.68 | 0.17 | 0.95 | 0.35 | 1.23† | 0.27 | 1.43† | 0.41 |
| RPV (%) | 44.9 | 10.4 | 41.8 | 6.1 | 34.3 | 12.6 | 40.8 | 2.9 |
| RMGA (%) | 72.5 | 12.5 | 60.9 | 11.8 | 73.5 | 16.1 | 65.3 | 9.1 |
| Delay between RPV and RMGA (%) | 31.6 | 16.6 | 19.2 | 10.7 | 34.5 | 15.0 | 24.3 | 8.1 |
| Curvature index | 1.39 | 0.16 | 1.62 | 0.44 | 1.76 | 0.62 | 1.97 | 0.86 |
| Wrist extension at grasping (°) | 1.4 | 9.1 | -3.9 | 8.2 | 12.1 | 2.2 | 4.5 | 14.1 |
| Slope elbow extension/shoulder flexion | 0.70 | 0.34 | 0.60 | 0.26 | 0.53 | 0.33 | 0.47 | 0.27 |
| Slope elbow extension/shoulder abduction | 2.30 | 2.02 | 2.31 | 2.54 | 2.65 | 1.66 | 2.30 | 1.26 |
| Maximal grip aperture (mm) | 95.7 | 16.4 | 90.2 | 20.5 | 89.8 | 20.2 | 84.9 | 19.3 |
RPV = relative time to peak velocity of the wrist; RMGA = relative time to maximal grip aperture; VR = virtual reality
† Significant difference between groups, Kruskal-Wallis, p < 0.05
Comparisons between reality conditions for the second phase of movement: ball transport and release
| Healthy | Stroke | |||||||
| Physical condition | VR condition | Physical condition | VR condition | |||||
| Mean | SD | Mean | SD | Mean | SD | Mean | SD | |
| Movement time – onset to placing (s) | 0.84 | 0.29 | 1.18 | 0.31 | 1.49† | 0.45 | 2.28† | 0.82 |
| Curvature index | 1.14 | 0.03 | 1.23 | 0.29 | 1.37† | 0.27 | 1.42 | 0.57 |
| Wrist extension at placing (°) | 18.2 | 12.1 | 4.0* | 8.1 | 20.3 | 8.2 | 6.4 | 16.0 |
| Elbow extension (°) | 25.6 | 6.9 | 38.4* | 10.9 | 26.9 | 11.0 | 37.3 | 19.6 |
| Shoulder flexion (°) | 24.8 | 5.2 | 33.0 | 7.1 | 28.4 | 4.9 | 35.5 | 18.2 |
| Shoulder abduction (°) | 13.6 | 5.2 | 16.4 | 4.6 | 18.5 | 6.9 | 20.7 | 8.9 |
| Slope elbow extension/shoulder flexion | 1.08 | 0.08 | 1.21 | 0.16 | 1.01 | 0.26 | 1.18 | 0.15 |
| Slope elbow extension/shoulder abduction | 2.36 | 0.76 | 2.88 | 1.19 | 1.51† | 0.69 | 1.48† | 0.51 |
* Significant difference between reality conditions, Student t-tests with Bonferroni correction (p < 0.05/4 angles = 0.013); VR = virtual reality
† Significant difference between groups, Kruskal-Wallis, p < 0.05
Figure 2Mean endpoint (marker on the index finger) trajectories for the two phases of the movement task for one healthy subject in the two reality conditions.
Figure 3Interjoint coordination. Relationship between elbow extension and shoulder horizontal adduction (mean traces per condition) during the second phase of the movement (placing) for both conditions in two healthy subjects (A,B) and in two individuals with hemiparesis (C,D). In all examples, subjects used more elbow extension in the virtual reality condition.