| Literature DB >> 26196925 |
Moderator Tom Baranowski1, Amy Shirong Lu2, Richard Buday3, Elizabeth J Lyons4, Jesse Schell5,6, Carmen Russoniello7.
Abstract
There has been a debate about whether entertainment videogames should incorporate story or narrative. A concern has been whether story cut scenes break game immersion, and thereby minimize the fun of gameplay. Alternatively, games for health (G4H) have an agenda that goes beyond just having fun. The possible role of story in G4H has not been thoroughly addressed. We have assembled a group of experts who have worked with stories in G4H, and asked some pointed questions.Year: 2013 PMID: 26196925 PMCID: PMC4971408 DOI: 10.1089/g4h.2013.0052
Source DB: PubMed Journal: Games Health J ISSN: 2161-783X