| Literature DB >> 18954275 |
Wei Peng1.
Abstract
Abstract Based on Social Cognitive Theory, this study proposes a new concept-mediated enactive experience to understand game playing effects on self-efficacy in the context of a health promotion role-playing game. An experiment demonstrated that a mediated enactive experience afforded by game playing was more effective than a mediated observational experience provided by game watching in influencing self-efficacy. It was found that identification with the game character partially mediated the relationship between experience mode and self-efficacy.Mesh:
Year: 2008 PMID: 18954275 DOI: 10.1089/cpb.2007.0229
Source DB: PubMed Journal: Cyberpsychol Behav ISSN: 1094-9313