Literature DB >> 28762209

A Mapping Study on Mobile Games for Patients of Chronic Diseases.

Kévin Cardoso de Sá1, Márcio Garcia Martins1, Cristiano André da Costa2, Jorge Luis Victoria Barbosa1, Rodrigo da Rosa Righi1.   

Abstract

There is a growing interest of using technologies to propose solutions for healthcare issues. One of such issues is the incidence of chronic diseases, which are responsible for a considerable proportion of worldwide mortality. It is possible to prevent the development of such diseases using tools and methods that instruct the population. To achieve this, mobile games provide a powerful environment for teaching different subjects to user, without them actively knowing that they are learning new concepts. Despite the growing interest of using mobile games in healthcare, more specifically by patients with chronic diseases, in the best of our knowledge there are no studies that address the current research being published in the area. To close this gap, we carried out a systematic mapping study to synthesize an overview of the area. Five databases were searched and more than 1200 studies were analyzed and filtered. Among them, 17 met the the inclusion and exclusion criteria defined in this work. The results show that there is still room for research in this area, since the studies focus on a younger audience rather than proposing solutions for all ages. Furthermore, the number of chronic conditions being addressed is still small, obesity and diabetes are prevalent. Besides, the full capacity of game features that foster learning through games are not being employed, the majority of games proposed by the articles encompass less than half of these features.

Entities:  

Keywords:  Chronic diseases; Digital games; Healthcare; Mobile games; Mobile health; Systematic review

Mesh:

Year:  2017        PMID: 28762209     DOI: 10.1007/s10916-017-0781-9

Source DB:  PubMed          Journal:  J Med Syst        ISSN: 0148-5598            Impact factor:   4.460


  8 in total

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Journal:  Australas Med J       Date:  2014-11-30

Review 2.  A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games.

Authors:  Ann DeSmet; Ross Shegog; Dimitri Van Ryckeghem; Geert Crombez; Ilse De Bourdeaudhuij
Journal:  Games Health J       Date:  2014-11-11

Review 3.  Systematic review of serious games for medical education and surgical skills training.

Authors:  M Graafland; J M Schraagen; M P Schijven
Journal:  Br J Surg       Date:  2012-10       Impact factor: 6.939

Review 4.  A game plan: Gamification design principles in mHealth applications for chronic disease management.

Authors:  Aaron S Miller; Joseph A Cafazzo; Emily Seto
Journal:  Health Informatics J       Date:  2014-07-01       Impact factor: 2.681

5.  A mass phenomenon: the social evolution of obesity.

Authors:  Holger Strulik
Journal:  J Health Econ       Date:  2013-11-11       Impact factor: 3.883

6.  Patient Stratification Using Electronic Health Records from a Chronic Disease Management Program.

Authors:  Robert Chen; Jimeng Sun; Robert S Dittus; Daniel Fabbri; Jacqueline Kirby; Cheryl L Laffer; Candace D McNaughton; Bradley Malin
Journal:  IEEE J Biomed Health Inform       Date:  2016-01-04       Impact factor: 5.772

7.  A model for ubiquitous care of noncommunicable diseases.

Authors:  Henrique Damasceno Vianna; Jorge Luis Victória Barbosa
Journal:  IEEE J Biomed Health Inform       Date:  2014-09       Impact factor: 5.772

Review 8.  Exergames for health and fitness: the roles of GPS and geosocial apps.

Authors:  Maged N Kamel Boulos; Stephen P Yang
Journal:  Int J Health Geogr       Date:  2013-04-05       Impact factor: 3.918

  8 in total

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