Literature DB >> 20407622

Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.

Shannon R Siegel1, Bryan L Haddock, Andrea M Dubois, Linda D Wilkin.   

Abstract

Video games have become increasingly popular among young adults. The purpose of this pilot study was to determine if interactive video/arcade games, requiring physical activity to play, increase the energy expenditure (EE) and heart rate (HR) of young adults enough to elicit a training response. Thirteen male and female participants 26.6 ± 5.7 years of age were in the study. Participants were familiarized with equipment and allowed to practice with three games: (1) moving and striking lighted pads, (2) riding a bike to increase the pace of a race car, and (3) boxing against a video simulated opponent. A portable metabolic cart and HR monitor were attached to participants to measure baseline and exercise values. Participants could play any of the three games for 30 minutes while metabolic and HR data were collected. Exercise data were compared to baseline measures, and the 3 games were compared for EE. Paired sample t-tests showed baseline and exercise values differed for HR (t(12) = -18.91, p < 0.01), and EE (t(12) = -15.62, p < 0.01). The boxing game provided the highest VO2 (17.47 ± 4.79 ml·kg(·-1)min(-1)). Participants achieved 60% or better of their HR reserve (162.82 ± 10.78 beats·min(-1),) well within the ACSM guidelines for a training HR. Caloric expenditure during the 30-minute exercise session (226. 07 ± 48.68) is also within the ACSM recommendations for daily physical activity. Thus, interactive video/arcade games that require physical activity to play can be utilized as part of an overall aerobic exercise program.

Entities:  

Year:  2009        PMID: 20407622      PMCID: PMC2856349     

Source DB:  PubMed          Journal:  Int J Exerc Sci        ISSN: 1939-795X


  17 in total

1.  Aerobic demands of the dance simulation game.

Authors:  B Tan; A R Aziz; K Chua; K C Teh
Journal:  Int J Sports Med       Date:  2002-02       Impact factor: 3.118

2.  Active Video Games and Energy Expenditure in Overweight Children.

Authors:  Bryan L Haddock; Andrea M Brandt; Shannon R Siegel; Linda D Wilkin; Joung-Kyue Han
Journal:  Int J Fit       Date:  2008-07-01

3.  Energy expenditure of sedentary screen time compared with active screen time for children.

Authors:  Lorraine Lanningham-Foster; Teresa B Jensen; Randal C Foster; Aoife B Redmond; Brian A Walker; Dieter Heinz; James A Levine
Journal:  Pediatrics       Date:  2006-12       Impact factor: 7.124

4.  The health benefits of interactive video game exercise.

Authors:  Darren E R Warburton; Shannon S D Bredin; Leslie T L Horita; Dominik Zbogar; Jessica M Scott; Ben T A Esch; Ryan E Rhodes
Journal:  Appl Physiol Nutr Metab       Date:  2007-08       Impact factor: 2.665

5.  Do we fatten our children at the television set? Obesity and television viewing in children and adolescents.

Authors:  W H Dietz; S L Gortmaker
Journal:  Pediatrics       Date:  1985-05       Impact factor: 7.124

6.  Compendium of physical activities: classification of energy costs of human physical activities.

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Journal:  Med Sci Sports Exerc       Date:  1993-01       Impact factor: 5.411

7.  Relationship of physical activity and television watching with body weight and level of fatness among children: results from the Third National Health and Nutrition Examination Survey.

Authors:  R E Andersen; C J Crespo; S J Bartlett; L J Cheskin; M Pratt
Journal:  JAMA       Date:  1998-03-25       Impact factor: 56.272

8.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

Authors:  Lee Graves; Gareth Stratton; N D Ridgers; N T Cable
Journal:  BMJ       Date:  2007-12-22

9.  Obesity among adults in the United States--no statistically significant change since 2003-2004.

Authors:  Cynthia L Ogden; Margaret D Carroll; Margaret A McDowell; Katherine M Flegal
Journal:  NCHS Data Brief       Date:  2007-11

10.  Combined influence of physical activity and screen time recommendations on childhood overweight.

Authors:  Kelly R Laurson; Joey C Eisenmann; Gregory J Welk; Eric E Wickel; Douglas A Gentile; David A Walsh
Journal:  J Pediatr       Date:  2008-04-16       Impact factor: 4.406

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  13 in total

1.  The heart rate response to nintendo wii boxing in young adults.

Authors:  Pamela R Bosch; Joseph Poloni; Andrew Thornton; James V Lynskey
Journal:  Cardiopulm Phys Ther J       Date:  2012-06

2.  Healthy Gaming - Video Game Design to promote Health.

Authors:  E Brox; L Fernandez-Luque; T Tøllefsen
Journal:  Appl Clin Inform       Date:  2011-04-27       Impact factor: 2.342

Review 3.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

4.  Only lower limb controlled interactive computer gaming enables an effective increase in energy expenditure.

Authors:  Mark Jordan; Bernard Donne; David Fletcher
Journal:  Eur J Appl Physiol       Date:  2010-12-17       Impact factor: 3.078

5.  MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY.

Authors:  Bryan L Haddock; Sarah Jarvis; Nicholas R Klug; Tarah Gonzalez; Bryan Barsaga; Shannon R Siegel; Linda D Wilkin
Journal:  Open Sports Sci J       Date:  2012-09-02

Review 6.  The role of exergaming in improving physical activity: a review.

Authors:  Jennifer Sween; Sherrie Flynt Wallington; Vanessa Sheppard; Teletia Taylor; Adana A Llanos; Lucile Lauren Adams-Campbell
Journal:  J Phys Act Health       Date:  2014-05

7.  Energy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting.

Authors:  Edwin Miranda; Brittany S Overstreet; William A Fountain; Vincent Gutierrez; Michael Kolankowski; Matthew L Overstreet; Ryan M Sapp; Christopher A Wolff; Scott A Mazzetti
Journal:  Int J Exerc Sci       Date:  2017-11-01

8.  Energy demand in an active videogame session and the potential to promote hypotension after exercise in hypertensive women.

Authors:  Tais Feitosa da Silva; Maria do Socorro Cirilo-Souza; Marizângela Ferreira de Souza; Geraldo Veloso Neto; Marcos Antônio Pereira Dos Santos; Alexandre Sérgio Silva
Journal:  PLoS One       Date:  2018-12-13       Impact factor: 3.240

9.  The effect of a peer on VO2 and game choice in 6-10 year old children.

Authors:  Lee A Siegmund; Jonathan B Naylor; Antonio S Santo; Jacob E Barkley
Journal:  Front Physiol       Date:  2014-06-02       Impact factor: 4.566

10.  Exergaming can be an innovative way of enjoyable high-intensity interval training.

Authors:  Trine Moholdt; Stian Weie; Konstantinos Chorianopoulos; Alf Inge Wang; Kristoffer Hagen
Journal:  BMJ Open Sport Exerc Med       Date:  2017-07-28
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