| Literature DB >> 24591506 |
Abstract
The complex concepts and vocabulary of biology classes discourage many students. In this study, a pretest-posttest model was used to test the effectiveness of an educational card game in reinforcing biological concepts in comparison with traditional teaching methods. The subjects of this study were two biology classes at Bulacan State University-Sarmiento Campus. Both classes received conventional instruction; however, the experimental group's instruction was supplemented with the card game, while the control group's instruction was reinforced with traditional exercises and assignments. The score increases from pretest to posttest showed that both methods effectively reinforced biological concepts, but a t test showed that the card game is more effective than traditional teaching methods. Additionally, students from the experimental group evaluated the card game using five criteria: goals, design, organization, playability, and usefulness. The students rated the material very satisfactory.Entities:
Mesh:
Year: 2014 PMID: 24591506 PMCID: PMC3940466 DOI: 10.1187/cbe.13-05-0093
Source DB: PubMed Journal: CBE Life Sci Educ ISSN: 1931-7913 Impact factor: 3.325
Figure 1.Conceptual framework of the study.
Significant difference between the mean pretest and posttest scores of students in each group
| Mean | Mean gain score | SD | Computed | Critical | ||
|---|---|---|---|---|---|---|
| Control group (traditional) | ||||||
| Pretest | 19.225 | 9.225 | 6.526 | 8.940 | 39 | 2.021 |
| Posttest | 28.45 | |||||
| Experimental group (educational card game) | ||||||
| Pretest | 20 | 12.675 | 5.753 | 13.934 | 39 | 2.021 |
| Posttest | 32.675 | |||||
Significant difference between the mean gain scores of students from the experimental and control groups
| Mean gain score | Mean difference | SD | Computed | Population of the sample | Critical | |
|---|---|---|---|---|---|---|
| Control | 9.225 | 3.45 | 6.526 | 2.508 | 40 | 1.96 |
| Experimental | 12.675 | 5.752 | 40 |
Descriptive evaluation of the card game
| Frequency | ||||||||
|---|---|---|---|---|---|---|---|---|
| Items | 5 | 4 | 3 | 2 | 1 | Mean | Verbal interpretation | |
| Goals and objectives | ||||||||
| 1 | The purpose and rationale for the game are fully explained. | 15 | 22 | 7 | 1 | 4.13 | Very satisfactory | |
| 2 | The goals and objectives of the game are clearly defined. | 16 | 25 | 4 | 4.27 | Very satisfactory | ||
| 3 | The game was thought provoking. | 9 | 29 | 5 | 2 | 4.00 | Very satisfactory | |
| 4 | The game encouraged student interaction. | 26 | 13 | 6 | 4.44 | Very satisfactory | ||
| 5 | The game promoted discussion of key topics. | 19 | 22 | 4 | 4.33 | Very satisfactory | ||
| 6 | The card game helps with my recall of concepts/terms. | 28 | 15 | 2 | 4.58 | Outstanding | ||
| Average mean | 4.29 | Very satisfactory | ||||||
| Card design | ||||||||
| 7 | Card size is appropriate. | 27 | 15 | 2 | 1 | 4.51 | Outstanding | |
| 8 | Having terms printed on all four sides of the card is a helpful feature for the players’ handling of the cards. | 27 | 15 | 3 | 4.53 | Outstanding | ||
| 9 | The picture printed on the card is representative of the topic. | 21 | 18 | 5 | 1 | 4.31 | Very satisfactory | |
| 10 | The material used (paper) in the preparation of the cards is durable. | 13 | 19 | 11 | 2 | 3.96 | Very satisfactory | |
| 11 | The deck of cards is compact and can be easily carried around. | 18 | 15 | 10 | 2 | 4.09 | Very satisfactory | |
| Average mean | 4.28 | Very satisfactory | ||||||
| Components and organization | ||||||||
| 12 | The directions were clear, concise, and easily understood. | 12 | 20 | 13 | 3.98 | Very satisfactory | ||
| 13 | The game emphasized key points of the topic played. | 15 | 23 | 7 | 4.18 | Very satisfactory | ||
| 14 | The terms used were appropriate to my level of knowledge. | 9 | 27 | 9 | 4.00 | Very satisfactory | ||
| 15 | The number of cards was appropriate. | 12 | 21 | 11 | 1 | 3.98 | Very satisfactory | |
| 16 | The length of time required to play the game is reasonable. | 18 | 21 | 3 | 3 | 4.20 | Very satisfactory | |
| Average mean | 4.07 | Very satisfactory | ||||||
| Playability and playfulness | ||||||||
| 17 | The game provides opportunity for healthy competition and cooperation. | 26 | 17 | 2 | 4.53 | Outstanding | ||
| 18 | The rules of the game provide players with equal conditions for a fair play. | 19 | 21 | 5 | 4.31 | Very satisfactory | ||
| 19 | The rules of the game provide a set of options for flexibility in making decisions when playing the game. | 16 | 27 | 2 | 4.31 | Very satisfactory | ||
| 20 | Playing the game was fun. | 27 | 11 | 5 | 2 | 4.40 | Very satisfactory | |
| Average mean | 4.39 | Very satisfactory | ||||||
| Usefulness | ||||||||
| 21 | The game was effective in reviewing the material. | 36 | 9 | 0 | 4.80 | Outstanding | ||
| 22 | The game encouraged the players to dig deeper into the subject matter. | 24 | 20 | 1 | 4.51 | Outstanding | ||
| 23 | Playing the game is a productive use of time. | 19 | 17 | 8 | 1 | 4.20 | Very satisfactory | |
| 24 | Playing the game help me establish better relationships with the members of the group. | 25 | 17 | 3 | 4.49 | Very satisfactory | ||
| 25 | I would recommend the game to my peers. | 10 | 26 | 8 | 1 | 4.00 | Very satisfactory | |
| Average mean | 4.40 | Very satisfactory | ||||||
| Overall mean | 4.29 | Very satisfactory | ||||||