| Literature DB >> 28453514 |
David A Coil1, Cassandra L Ettinger1, Jonathan A Eisen1,2.
Abstract
The "gamification" of science has gained a lot of traction in recent years, and games that convey scientific concepts or themes are increasingly popular. While a number of existing games touch on microbiology, very few consider the beneficial (as opposed to the detrimental) aspects of microbes. We designed a board game called "Gut Check: The Microbiome Game" to fill this gap. The game is meant to be both educational as well as challenging and fun. Here we discuss the development of the game, some of the logistics of game development in this context, and offer suggestions for others thinking of similar projects.Entities:
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Year: 2017 PMID: 28453514 PMCID: PMC5409517 DOI: 10.1371/journal.pbio.2001984
Source DB: PubMed Journal: PLoS Biol ISSN: 1544-9173 Impact factor: 8.029
Fig 1Gut Check: The Microbiome Game (commercial version).
(A) Promotional photo of the game showing the game board, instructions, player boards, cards, and box. (B) An example player board set up to have a microbiome containing both beneficial (teal), opportunistic (red and teal), and pathogenic (red) bacteria cards, as well as a unspecified nosocomial infection (orange) card in the lower right. Antibiotic resistance cards (blue) can be seen beneath two of the beneficial bacteria cards.
Fig 2Evolution of a Gut Check card—from concept stage to the commercial version.
Throughout the whole process we continuously playtested the game, first for game mechanics, then for card readability, and finally for errors. (A) At the concept stage, “cards” consisted of text in a PowerPoint slide, which were hard to handle when printed. (B) Later, we obtained an open-access card template online that we modified for the prototype version as shown here [28]. This is the step in which the vast majority of playtesting occurred; a script for converting text in an Excel file to the cards greatly facilitated this stage. (C) More playtesting was required for the professional design used in the print-at-home version since we attempted to replace text with icons whenever possible. (D) A final round of testing was required with the new art for the commercial version.