Literature DB >> 17533430

Students perceptions of the incorporation of games into classroom instruction for basic and clinical pharmacokinetics.

Adam M Persky1, Jennifer Stegall-Zanation, Robert E Dupuis.   

Abstract

OBJECTIVE: To develop classroom games as alternatives to traditional pharmacokinetic instruction.
DESIGN: three classroom games were created for the following purposes: simple semester review, application of pharmacokinetics in a community-pharmacy setting, and development of critical thinking skills and concept application. All the games incorporated some degree of group activity. ASSESSMENT: A survey was conducted of students' attitudes towards the incorporation of games into the classroom. A comparison of final examination scores to scores from the previous year was used to determine whether incorporating games hindered learning.
CONCLUSIONS: Overall, students found the games enjoyable, but some students questioned how much they learned. Although the games appeared to have a positive impact on grades and incorporated more than just factual, book knowledge (eg, critical thinking skills), determining how these games improved learning will require further assessment.

Mesh:

Year:  2007        PMID: 17533430      PMCID: PMC1858604          DOI: 10.5688/aj710221

Source DB:  PubMed          Journal:  Am J Pharm Educ        ISSN: 0002-9459            Impact factor:   2.047


  17 in total

1.  A board game to assist pharmacy students in learning metabolic pathways.

Authors:  Tyler M Rose
Journal:  Am J Pharm Educ       Date:  2011-11-10       Impact factor: 2.047

2.  Crossword puzzles as a tool to enhance learning about anti-ulcer agents.

Authors:  Samit Shah; Launa M J Lynch; Lilia Z Macias-Moriarity
Journal:  Am J Pharm Educ       Date:  2010-09-10       Impact factor: 2.047

3.  An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology.

Authors:  J Shawn Jones; Lindsay Tincher; Emmanuel Odeng-Otu; Michelle Herdman
Journal:  Am J Pharm Educ       Date:  2015-10-25       Impact factor: 2.047

4.  Using game format in small group classes for pharmacotherapeutics case studies.

Authors:  Jeegisha Patel
Journal:  Am J Pharm Educ       Date:  2008-02-15       Impact factor: 2.047

5.  An educational tool for teaching medication history taking to pharmacy students.

Authors:  Karen R Sando; Jennifer Elliott; Melonie L Stanton; Randell Doty
Journal:  Am J Pharm Educ       Date:  2013-06-12       Impact factor: 2.047

6.  Multi-faceted approach to improve learning in pharmacokinetics.

Authors:  Adam M Persky
Journal:  Am J Pharm Educ       Date:  2008-04-15       Impact factor: 2.047

7.  Use of case-based learning in a clinical pharmacokinetics course.

Authors:  Robert E Dupuis; Adam M Persky
Journal:  Am J Pharm Educ       Date:  2008-04-15       Impact factor: 2.047

8.  Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience.

Authors:  Sean M Barclay; Meghan N Jeffres; Ragini Bhakta
Journal:  Am J Pharm Educ       Date:  2011-03-10       Impact factor: 2.047

Review 9.  Educational Games as a Teaching Tool in Pharmacy Curriculum.

Authors:  Mona Hassan Aburahma; Heba Moustafa Mohamed
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

10.  Report of the 2013-2014 Academic Affairs Committee.

Authors:  Jeff Cain; Jeannine M Conway; Margarita V DiVall; Brian L Erstad; Paul R Lockman; John C Ressler; Amy H Schwartz; Scott Stolte; Ruth E Nemire
Journal:  Am J Pharm Educ       Date:  2014-12-15       Impact factor: 2.047

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