Literature DB >> 16161229

Educational card games for understanding gastrointestinal physiology.

C M Odenweller1, C T Hsu, S E DiCarlo.   

Abstract

In the last few years, there has been an emphasis on the development of creative educational materials that supplement the traditional lecture format. The new materials should engage students in interactive learning and enhance critical thinking, small group discussion, and problem-solving skills. To help students understand and apply basic science concepts in a challenging, interactive format, we developed two card games. Although the principles of the games can be adapted to many scientific disciplines, these specific games provide a unique opportunity to integrate, analyze, and interpret basic concepts of gastrointestinal (GI) physiology. Go GI and GI Rummy were developed to assist students in the understanding of GI physiology and were designed to function as a tool for learning lecture material. Both games were evaluated by medical, graduate, and high school students. Student evaluation of the educational material showed that the games were successful in promoting the learning of GI physiology and engaging students in the discussion of GI concepts. Through this new approach, the students' level of understanding and ability to apply and synthesize materials were enhanced.

Mesh:

Year:  1998        PMID: 16161229     DOI: 10.1152/advances.1998.275.6.S78

Source DB:  PubMed          Journal:  Am J Physiol        ISSN: 0002-9513


  7 in total

1.  An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology.

Authors:  J Shawn Jones; Lindsay Tincher; Emmanuel Odeng-Otu; Michelle Herdman
Journal:  Am J Pharm Educ       Date:  2015-10-25       Impact factor: 2.047

2.  Playing games during a lecture hour: experience with an online blood grouping game.

Authors:  Anand Bhaskar
Journal:  Adv Physiol Educ       Date:  2014-09       Impact factor: 2.288

3.  Having fun and accepting challenges are natural instincts: jigsaw puzzles to challenge students and test their abilities while having fun!

Authors:  Hanna R Rodenbaugh; Heidi L Lujan; David W Rodenbaugh; Stephen E DiCarlo
Journal:  Adv Physiol Educ       Date:  2014-06       Impact factor: 2.288

4.  Gamification as a tool for enhancing graduate medical education.

Authors:  Christa R Nevin; Andrew O Westfall; J Martin Rodriguez; Donald M Dempsey; Andrea Cherrington; Brita Roy; Mukesh Patel; James H Willig
Journal:  Postgrad Med J       Date:  2014-10-28       Impact factor: 2.401

5.  Puzzle based teaching versus traditional instruction in electrocardiogram interpretation for medical students--a pilot study.

Authors:  Jack Rubinstein; Abhijeet Dhoble; Gary Ferenchick
Journal:  BMC Med Educ       Date:  2009-01-13       Impact factor: 2.463

6.  Crossword puzzles: self-learning tool in pharmacology.

Authors:  Nitin Gaikwad; Suresh Tankhiwale
Journal:  Perspect Med Educ       Date:  2012-11-09

7.  Development and effectiveness of an educational card game as supplementary material in understanding selected topics in biology.

Authors:  Arnel F Gutierrez
Journal:  CBE Life Sci Educ       Date:  2014       Impact factor: 3.325

  7 in total

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