Literature DB >> 24443708

Developing Games for Health Behavior Change: Getting Started.

Tom Baranowski1, Richard Buday2, Debbe Thompson1, Elizabeth J Lyons3, Amy Shirong Lu4, Janice Baranowski1.   

Abstract

Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.

Entities:  

Year:  2013        PMID: 24443708      PMCID: PMC3892986          DOI: 10.1089/g4h.2013.0048

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  50 in total

1.  The role of transportation in the persuasiveness of public narratives.

Authors:  M C Green; T C Brock
Journal:  J Pers Soc Psychol       Date:  2000-11

2.  Enhancing theoretical fidelity: an e-mail-based walking program demonstration.

Authors:  Liza S Rovniak; Melbourne F Hovell; Janet R Wojcik; Richard A Winett; Ana P Martinez-Donate
Journal:  Am J Health Promot       Date:  2005 Nov-Dec

3.  A taxonomy of behavior change techniques used in interventions.

Authors:  Charles Abraham; Susan Michie
Journal:  Health Psychol       Date:  2008-05       Impact factor: 4.267

Review 4.  What is the best way to change self-efficacy to promote lifestyle and recreational physical activity? A systematic review with meta-analysis.

Authors:  Stefanie Ashford; Jemma Edmunds; David P French
Journal:  Br J Health Psychol       Date:  2009-07-07

5.  Videogame Mechanics in Games for Health.

Authors:  Moderator Tom Baranowski; Participants Debra Lieberman; Richard Buday; Wei Peng; Lukas Zimmerli; Brenda Wiederhold; Pamela M Kato
Journal:  Games Health J       Date:  2013-08

Review 6.  Past, present, and future of computer-tailored nutrition education.

Authors:  Johannes Brug; Anke Oenema; Marci Campbell
Journal:  Am J Clin Nutr       Date:  2003-04       Impact factor: 7.045

7.  Adapting a Videogame to the Needs of Pediatric Cancer Patients and Survivors.

Authors:  Alicia Beltran; Rhea Li; Joann Ater; Janice Baranowski; Richard Buday; Debbe Thompson; Joya Chandra; Tom Baranowski
Journal:  Games Health J       Date:  2013-07-19

8.  Integrating Mediators and Moderators in Research Design.

Authors:  David P Mackinnon
Journal:  Res Soc Work Pract       Date:  2011-07-13

9.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

10.  A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.

Authors:  Debbe Thompson; Riddhi Bhatt; Melanie Lazarus; Karen Cullen; Janice Baranowski; Tom Baranowski
Journal:  JMIR Res Protoc       Date:  2012-11-21
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  23 in total

1.  Creating a sustainable collaborative consumer health application for chronic disease self-management.

Authors:  Constance M Johnson; Steve McIlwain; Oliver Gray; Bradley Willson; Allison Vorderstrasse
Journal:  J Biomed Inform       Date:  2017-06-06       Impact factor: 6.317

2.  Engaging youth in the design of prescription opioid safety education for schools.

Authors:  Olufunmilola Abraham; Lisa Szela; Kelsey Brasel; Margaret Hoernke
Journal:  J Am Pharm Assoc (2003)       Date:  2021-10-20

3.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

4.  Qualitative evaluation of the relevance and acceptability of a web-based HIV prevention game for rural adolescents.

Authors:  Comfort Enah; Kendra Piper; Linda Moneyham
Journal:  J Pediatr Nurs       Date:  2014-09-16       Impact factor: 2.145

5.  What serious video games can offer child obesity prevention.

Authors:  Debbe Thompson
Journal:  JMIR Serious Games       Date:  2014-07-16       Impact factor: 4.143

6.  The development of a bilingual interactive video to improve physical activity and healthful eating in a head start population.

Authors:  Veronica Piziak
Journal:  Int J Environ Res Public Health       Date:  2014-12-15       Impact factor: 3.390

7.  Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of "Gustavo in Gnam's Planet".

Authors:  Daniela Marchetti; Federica Fraticelli; Francesco Polcini; Roberto Lato; Basilio Pintaudi; Antonio Nicolucci; Mario Fulcheri; Angelika Mohn; Francesco Chiarelli; Giacoma Di Vieste; Ester Vitacolonna
Journal:  Games Health J       Date:  2015-03-13

Review 8.  Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.

Authors:  Grzegorz Bulaj
Journal:  Front Neurol       Date:  2014-07-14       Impact factor: 4.003

9.  Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation.

Authors:  Kathryn L DeLaughter; Rajani S Sadasivam; Ariana Kamberi; Thomas M English; Greg L Seward; S Wayne Chan; Julie E Volkman; Daniel J Amante; Thomas K Houston
Journal:  JMIR Serious Games       Date:  2016-05-26       Impact factor: 4.143

Review 10.  Incorporating Natural Products, Pharmaceutical Drugs, Self-Care and Digital/Mobile Health Technologies into Molecular-Behavioral Combination Therapies for Chronic Diseases.

Authors:  Grzegorz Bulaj; Margaret M Ahern; Alexis Kuhn; Zachary S Judkins; Randy C Bowen; Yizhe Chen
Journal:  Curr Clin Pharmacol       Date:  2016
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