Literature DB >> 26192225

Adapting a Videogame to the Needs of Pediatric Cancer Patients and Survivors.

Alicia Beltran1, Rhea Li2, Joann Ater3, Janice Baranowski1, Richard Buday4, Debbe Thompson1, Joya Chandra5, Tom Baranowski1.   

Abstract

OBJECTIVE: This study assessed whether two serious videogames, "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) (both from Archimage, Inc., Houston, TX) shown to effect change in healthy children's diet and possibly physical activity are acceptable for obesity prevention among pediatric cancer patients and survivors at high risk of obesity. PATIENTS AND METHODS: Pediatric (9-12-year-old) cancer patients and survivors (n=28) were randomly assigned to one of three groups: Group A, watched film adaptations of both game stories and played the first two episodes of each game; Group B, played all of Diab; or Group C, played all of Nano. Qualitative interviews about what the children liked and didn't like and what should be changed were conducted midway and at the end of each group's participation. Data were analyzed using thematic analysis.
RESULTS: Pediatric cancer patients and survivors enjoyed playing both games. Two themes emerged to guide future modifications of the game: Three patients reported difficulty with the energy balance and meal selection portion of Nano, and four patients stated endings showing a character dying made them sad.
CONCLUSIONS: Two serious videogames designed to promote healthier diet and increased physical activity among healthy children were also found to be acceptable by pediatric cancer patients and survivors. Easier options needed to be programmed into energy balance games in Nano. To avoid possible emotional reactions, such as sadness, Nano's ending will be revised so that a character does not die from his affliction. Minor changes will be made in other gameplay mechanics and storylines to meet target audience needs and preferences.

Entities:  

Year:  2013        PMID: 26192225     DOI: 10.1089/g4h.2013.0018

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  4 in total

1.  Developing Games for Health Behavior Change: Getting Started.

Authors:  Tom Baranowski; Richard Buday; Debbe Thompson; Elizabeth J Lyons; Amy Shirong Lu; Janice Baranowski
Journal:  Games Health J       Date:  2013-08

2.  A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.

Authors:  Carol S Bruggers; Sabrina Baranowski; Mathew Beseris; Rachel Leonard; Derek Long; Elizabeth Schulte; Ashton Shorter; Rowan Stigner; Clinton C Mason; Alisa Bedrov; Ian Pascual; Grzegorz Bulaj
Journal:  Front Pediatr       Date:  2018-04-09       Impact factor: 3.418

Review 3.  Communication Tools Used in Cancer Communication with Children: A Scoping Review.

Authors:  Noyuri Yamaji; Daichi Suzuki; Maiko Suto; Kiriko Sasayama; Erika Ota
Journal:  Cancers (Basel)       Date:  2022-09-23       Impact factor: 6.575

Review 4.  Incorporating Natural Products, Pharmaceutical Drugs, Self-Care and Digital/Mobile Health Technologies into Molecular-Behavioral Combination Therapies for Chronic Diseases.

Authors:  Grzegorz Bulaj; Margaret M Ahern; Alexis Kuhn; Zachary S Judkins; Randy C Bowen; Yizhe Chen
Journal:  Curr Clin Pharmacol       Date:  2016
  4 in total

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