Literature DB >> 34736864

Engaging youth in the design of prescription opioid safety education for schools.

Olufunmilola Abraham, Lisa Szela, Kelsey Brasel, Margaret Hoernke.   

Abstract

BACKGROUND: Opioid misuse continues to be a major concern in the United States, affecting both adults and adolescents. Unfortunately, even legitimate prescription opioid misuse in adolescence increases the risk for misuse later in life. Although adolescence is a critical period for learning, little is known about adolescents' preferences for opioid safety education. One potential avenue for prescription opioid education is the use of serious games. Serious games can result in better health outcomes and understanding for adolescents and allow them to safely experience real-life scenarios. However, few studies have examined the use of serious games for adolescent opioid education.
OBJECTIVE: This study explored adolescents' preferences for prescription opioid education and design of a serious game focused on opioid safety education.
METHODS: A focus group guide was adapted from 2 statewide surveys about participants' perspectives on opioids. Recruitment packets with consent documents and an introduction to the study were sent home to eligible students. Ten focus groups were conducted with 68 middle and high school students in Wisconsin. Adolescents were asked to discuss their preferences for prescription opioid safety education and to design a serious game to educate teens about opioid safety. Focus groups were audio-recorded, professionally transcribed, and underwent content and thematic analyses using NVivo 12 software.
RESULTS: Three preferred approaches for opioid safety education were identified, including the use of presentations, videos and websites, and serious games. Adolescents desired short presentations delivering personal stories to smaller audiences. They preferred websites and brief, engaging videos from reliable sources because of ease of access. Adolescents also preferred serious games for opioid education that were realistic and relatable.
CONCLUSION: When educating adolescents on prescription opioids, the use of presentations, particularly personal stories, brief and engaging websites and videos, or serious games with realistic and relatable scenarios should be incorporated.
Copyright © 2022 American Pharmacists Association®. Published by Elsevier Inc. All rights reserved.

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Year:  2021        PMID: 34736864      PMCID: PMC9536462          DOI: 10.1016/j.japh.2021.10.016

Source DB:  PubMed          Journal:  J Am Pharm Assoc (2003)        ISSN: 1086-5802


  38 in total

1.  Safe Storage of Opioid Pain Relievers Among Adults Living in Households With Children.

Authors:  Eileen M McDonald; Alene Kennedy-Hendricks; Emma E McGinty; Wendy C Shields; Colleen L Barry; Andrea C Gielen
Journal:  Pediatrics       Date:  2017-02-20       Impact factor: 7.124

2.  Prescription opioid misuse and the need to promote medication safety among adolescents.

Authors:  Olufunmilola Abraham; Tanvee Thakur; Randall Brown
Journal:  Res Social Adm Pharm       Date:  2019-01-11

3.  Videogames, here for good.

Authors:  Lynn E Fiellin; Kimberly D Hieftje; Lindsay R Duncan
Journal:  Pediatrics       Date:  2014-10-06       Impact factor: 7.124

4.  Opioid-prescribing Patterns for Pediatric Patients in the United States.

Authors:  Cornelius B Groenewald
Journal:  Clin J Pain       Date:  2019-06       Impact factor: 3.442

5.  Opioid Prescribing to US Children and Young Adults in 2019.

Authors:  Kao-Ping Chua; Chad M Brummett; Rena M Conti; Amy S Bohnert
Journal:  Pediatrics       Date:  2021-08-16       Impact factor: 9.703

6.  Nonmedical use of prescription opioids among adolescents: subtypes based on motivation for use.

Authors:  Amy Young; Sean Esteban McCabe; James A Cranford; Paula Ross-Durow; Carol J Boyd
Journal:  J Addict Dis       Date:  2012

7.  Motives for nonmedical use of prescription opioids among high school seniors in the United States: self-treatment and beyond.

Authors:  Sean Esteban McCabe; Carol J Boyd; James A Cranford; Christian J Teter
Journal:  Arch Pediatr Adolesc Med       Date:  2009-08

8.  Picture yourself at the polls: visual perspective in mental imagery affects self-perception and behavior.

Authors:  Lisa K Libby; Eric M Shaeffer; Richard P Eibach; Jonathan A Slemmer
Journal:  Psychol Sci       Date:  2007-03

Review 9.  Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review.

Authors:  Olufunmilola Abraham; Sarah LeMay; Sarah Bittner; Tanvee Thakur; Haley Stafford; Randall Brown
Journal:  JMIR Serious Games       Date:  2020-04-29       Impact factor: 4.143

10.  Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study.

Authors:  Olufunmilola Abraham; Tanvee Thakur; Randall Brown
Journal:  JMIR Serious Games       Date:  2020-07-03       Impact factor: 4.143

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