| Literature DB >> 24379790 |
Matthew Ventura1, Valerie Shute1, Tim Wright2, Weinan Zhao1.
Abstract
This correlational study investigated a new measure of environmental spatial ability (i.e., large scale spatial ability) called the virtual spatial navigation assessment (VSNA). In the VSNA, participants must find a set of gems in a virtual 3D environment using a first person avatar on a computer. The VSNA runs in a web browser and automatically collects the time taken to find each gem. The time taken to collect gems in the VSNA was significantly correlated to three other spatial ability measures, math standardized test scores, and choice to be in a STEM (science, technology, engineering, or math) career. These findings support the validity of the VSNA as a measure of environmental spatial ability. Finally, self-report video game experience was also significantly correlated to the VSNA suggesting that video game may improve environmental spatial ability. Recommendations are made for how the VSNA can be used to help guide individuals toward STEM career paths and identify weaknesses that might be addressed with large scale spatial navigation training.Entities:
Keywords: environmental spatial ability; figural spatial ability; vista spatial ability
Year: 2013 PMID: 24379790 PMCID: PMC3861692 DOI: 10.3389/fpsyg.2013.00852
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Means and SDs of the SBSOD, VSNA phases, SOT, and MRT.
| N | |||
|---|---|---|---|
| SBSOD | 323 | 3.16 | 0.79 |
| Easy indoor train[ | 323 | 132.69 | 55.59 |
| Easy indoor test[ | 310 | 102.64 | 41.89 |
| Hard indoor train[ | 322 | 206.64 | 115.66 |
| Hard indoor test[ | 308 | 161.36 | 82.87 |
| Easy outdoor train[ | 300 | 279.49 | 178.35 |
| Easy outdoor test[ | 252 | 93.70 | 32.47 |
| Hard outdoor train[ | 282 | 350.94 | 177.97 |
| Hard outdoor test[ | 212 | 118.51 | 93.54 |
| SOT | 273 | 38.11 | 27.30 |
| MRT | 271 | 4.77 | 2.73 |
Measured in seconds
Correlations (r) among gender, STEM major, SAT, spatial measures, and video game experience.
| Gender | STEM | SATm | SATv | SBSOD | MRT | SOT | Indoor | Outdoor | |
|---|---|---|---|---|---|---|---|---|---|
| STEM | -0.12[ | ||||||||
| SATm | -0.17[ | 0.16[ | |||||||
| SATv | 0.05 | 0.10 | 0.62[ | ||||||
| SBSOD | -0.33[ | 0.14[ | 0.17[ | -0.01 | |||||
| MRT | -0.23[ | 0.10 | 0.24[ | 0.14 | 0.17[ | ||||
| SOT | -0.24[ | 0.08 | 0.24[ | 0.01 | 0.17[ | 0.45[ | |||
| Indoor | -0.44[ | 0.22[ | 0.16[ | 0.02 | 0.37[ | 0.24[ | 0.18[ | ||
| Outdoor | -0.37[ | 0.14[ | 0.15[ | -0.04 | 0.19[ | 0.26[ | 0.18[ | 0.53[ | |
| VG use | -0.62[ | 0.03 | 0.19[ | -0.00 | 0.18[ | 0.17[ | 0.29[ | 0.37[ | 0.33[ |
p < 0.05; **p < 0.01; SATm, SAT math; VG use, video game experience