| Literature DB >> 24349562 |
Paolo Cappa1, Andrea Clerico2, Oded Nov3, Maurizio Porfiri4.
Abstract
In this paper, we demonstrate that healthy adults respond differentially to the administration of force feedback and the presentation of scientific content in a virtual environment, where they interact with a low-cost haptic device. Subjects are tasked with controlling the movement of a cursor on a predefined trajectory that is superimposed on a map of New York City's Bronx Zoo. The system is characterized in terms of a suite of objective indices quantifying the subjects' dexterity in planning and generating the multijoint visuomotor tasks. We find that force feedback regulates the smoothness, accuracy, and duration of the subject's movement, whereby converging or diverging force fields influence the range of variations of the hand speed. Finally, our findings provide preliminary evidence that using educational content increases subjects' satisfaction. Improving the level of interest through the inclusion of learning elements can increase the time spent performing rehabilitation tasks and promote learning in a new context.Entities:
Mesh:
Year: 2013 PMID: 24349562 PMCID: PMC3862801 DOI: 10.1371/journal.pone.0083945
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Picture of the Novint Falcon.
Figure 2Path used for virtual feedback in our experiments displaying the moving cursor, the start and end points, and the stations where scientific content is administered.
(The image presented to the subjects was superimposed on a map of the zoo and included various animal species.).