| Literature DB >> 25793867 |
Jeffrey Laut1, Francesco Cappa2, Oded Nov3, Maurizio Porfiri1.
Abstract
Patient motivation is an important factor to consider when developing rehabilitation programs. Here, we explore the effectiveness of active participation in web-based citizen science activities as a means of increasing participant engagement in rehabilitation exercises, through the use of a low-cost haptic joystick interfaced with a laptop computer. Using the joystick, patients navigate a virtual environment representing the site of a citizen science project situated in a polluted canal. Participants are tasked with following a path on a laptop screen representing the canal. The experiment consists of two conditions: in one condition, a citizen science component where participants classify images from the canal is included; and in the other, the citizen science component is absent. Both conditions are tested on a group of young patients undergoing rehabilitation treatments and a group of healthy subjects. A survey administered at the end of both tasks reveals that participants prefer performing the scientific task, and are more likely to choose to repeat it, even at the cost of increasing the time of their rehabilitation exercise. Furthermore, performance indices based on data collected from the joystick indicate significant differences in the trajectories created by patients and healthy subjects, suggesting that the low-cost device can be used in a rehabilitation setting for gauging patient recovery.Entities:
Mesh:
Year: 2015 PMID: 25793867 PMCID: PMC4368773 DOI: 10.1371/journal.pone.0117013
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1The experimental setup, consisting of a laptop computer and a Novint Falcon haptic device.
Fig 2Path displayed to users in map mode, with overlaid dots displaying waypoints (red) and cursor start position (green).
The image presented to the participants was superimposed on an aerial photo of the Gowanus Canal.
Fig 3Example of image displayed during tagging mode with on-screen keyboard.
List of survey questions administered to all participants after the completion of both tasks.
| Q3 | which task did you like more? |
| Q4 | which task was more difficult? |
| Q5 | if you had to repeat one of the tasks, which would you choose? |
| Q6 | circle the letter under the face that describes how identifying objects and animals made you feel. |
| Q7 | circle the letter under the face that describes how moving the cursor without identifying animals and objects made you feel. |
| Q8 | rank how easy or difficult identifying objects and animals is. |
| Q9 | rank how easy only moving the cursor without identifying objects and animals is. |