Literature DB >> 23765340

Console video games, postural activity, and motion sickness during passive restraint.

Chih-Hui Chang1, Wu-Wen Pan, Fu-Chen Chen, Thomas A Stoffregen.   

Abstract

We examined the influence of passive restraint on postural activity and motion sickness in individuals who actively controlled a potentially nauseogenic visual motion stimulus (a driving video game). Twenty-four adults (20.09 ± 1.56 years; 167.80 ± 7.94 cm; 59.02 ± 9.18 kg) were recruited as participants. Using elastic bands, standing participants were passively restrained at the head, shoulders, hips, and knees. During restraint, participants played (i.e., controlled) a driving video game (a motorcycle race), for 50 min. During game play, we recorded the movement of the head and torso, using a magnetic tracking system. Following game play, participants answered a forced choice, yes/no question about whether they were motion sick, and were assigned to sick and well groups on this basis. In addition, before and after game play, participants completed the Simulator Sickness Questionnaire, which provided numerical ratings of the severity of individual symptoms. Five of 24 participants (20.83 %) reported motion sickness. Participants moved despite being passively restrained. Both the magnitude and the temporal dynamics of movement differed between the sick and well groups. The results show that passive restraint of the body can reduce motion sickness when the nauseogenic visual stimulus is under participants' active control and confirm that motion sickness is preceded by distinct patterns of postural activity even during passive restraint.

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Mesh:

Year:  2013        PMID: 23765340     DOI: 10.1007/s00221-013-3609-y

Source DB:  PubMed          Journal:  Exp Brain Res        ISSN: 0014-4819            Impact factor:   1.972


  18 in total

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Journal:  Brain Res Bull       Date:  1998-11-15       Impact factor: 4.077

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Journal:  Hum Mov Sci       Date:  2006-05-16       Impact factor: 2.161

6.  Reliability of COP-based postural sway measures and age-related differences.

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Journal:  Gait Posture       Date:  2008-03-07       Impact factor: 2.840

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8.  Postural activity and motion sickness during video game play in children and adults.

Authors:  Chih-Hui Chang; Wu-Wen Pan; Li-Ya Tseng; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2012-01-01       Impact factor: 1.972

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Authors:  T A Stoffregen
Journal:  J Exp Psychol Hum Percept Perform       Date:  1985-10       Impact factor: 3.332

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Authors:  J T Reason
Journal:  J R Soc Med       Date:  1978-11       Impact factor: 18.000

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  6 in total

1.  The efficacy of airflow and seat vibration on reducing visually induced motion sickness.

Authors:  Sarah D'Amour; Jelte E Bos; Behrang Keshavarz
Journal:  Exp Brain Res       Date:  2017-06-20       Impact factor: 1.972

2.  Motion control, motion sickness, and the postural dynamics of mobile devices.

Authors:  Thomas A Stoffregen; Yi-Chou Chen; Frank C Koslucher
Journal:  Exp Brain Res       Date:  2014-02-07       Impact factor: 1.972

3.  Predicting vection and visually induced motion sickness based on spontaneous postural activity.

Authors:  Stephen Palmisano; Benjamin Arcioni; Paul J Stapley
Journal:  Exp Brain Res       Date:  2017-11-27       Impact factor: 1.972

4.  A Pilot Study on EEG-Based Evaluation of Visually Induced Motion Sickness.

Authors:  Ran Liu; Miao Xu; Yanzhen Zhang; Eli Peli; Alex D Hwang
Journal:  J Imaging Sci Technol       Date:  2020-01-31       Impact factor: 0.400

Review 5.  Antihistamines for motion sickness.

Authors:  Nadine Karrim; Ryan Byrne; Nombulelo Magula; Yougan Saman
Journal:  Cochrane Database Syst Rev       Date:  2022-10-17

Review 6.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

  6 in total

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