Literature DB >> 22210118

Postural activity and motion sickness during video game play in children and adults.

Chih-Hui Chang1, Wu-Wen Pan, Li-Ya Tseng, Thomas A Stoffregen.   

Abstract

Research has confirmed that console video games give rise to motion sickness in many adults. During exposure to console video games, there are differences in postural activity (movement of the head and torso) between participants who later experience motion sickness and those who do not, confirming a prediction of the postural instability theory of motion sickness. Previous research has not addressed relations between video games, movement and motion sickness in children. We evaluated the nauseogenic properties of a commercially available console video game in both adults and 10-year-old children. Individuals played the game for up to 50 min and were instructed to discontinue immediately if they experienced any symptoms of motion sickness, however mild. During game play, we monitored movement of the head and torso. Motion sickness was reported by 67% of adults and by 56% of children; these rates did not differ. As a group, children moved more than adults. Across age groups, the positional variability of the head and torso increased over time during game play. In addition, we found differences in movement between participants who later reported motion sickness and those who did not. Some of these differences were general across age groups but we also found significant differences between the movement of adults and children who later reported motion sickness. The results confirm that console video games can induce motion sickness in children and demonstrate that changes in postural activity precede the onset of subjective symptoms of motion sickness in children.

Entities:  

Mesh:

Year:  2012        PMID: 22210118     DOI: 10.1007/s00221-011-2993-4

Source DB:  PubMed          Journal:  Exp Brain Res        ISSN: 0014-4819            Impact factor:   1.972


  26 in total

1.  Aftereffects and sense of presence in virtual environments: formulation of a research and development agenda.

Authors:  K Stanney; G Salvendy; J Deisinger; P DiZio; S Ellis; J Ellison; G Fogleman; J Gallimore; M Singer; L Hettinger; R Kennedy; J Lackner; B Lawson; J Maida; A Mead; M Mon-Williams; D Newman; T Piantanida; L Reeves; O Riedel; T Stoffregen; J Wann; R Welch; J Wilson; B Witmer
Journal:  Int J Hum Comput Interact       Date:  1998       Impact factor: 3.353

2.  Training the novice in laparoscopy. More challenge is better.

Authors:  M R Ali; Y Mowery; B Kaplan; E J DeMaria
Journal:  Surg Endosc       Date:  2002-07-29       Impact factor: 4.584

3.  Postural instability precedes motion sickness.

Authors:  T A Stoffregen; L J Smart
Journal:  Brain Res Bull       Date:  1998-11-15       Impact factor: 4.077

4.  Motion sickness preceded by unstable displacements of the center of pressure.

Authors:  Cedrick T Bonnet; Elise Faugloire; Michael A Riley; Benoît G Bardy; Thomas A Stoffregen
Journal:  Hum Mov Sci       Date:  2006-05-16       Impact factor: 2.161

5.  Susceptibility to seasickness.

Authors:  J E Bos; D Damala; C Lewis; A Ganguly; O Turan
Journal:  Ergonomics       Date:  2007-06       Impact factor: 2.778

6.  Pathological video-game use among youth ages 8 to 18: a national study.

Authors:  Douglas Gentile
Journal:  Psychol Sci       Date:  2009-05

7.  The impact of video games on training surgeons in the 21st century.

Authors:  James C Rosser; Paul J Lynch; Laurie Cuddihy; Douglas A Gentile; Jonathan Klonsky; Ronald Merrell
Journal:  Arch Surg       Date:  2007-02

8.  Postural instability and motion sickness in a virtual moving room.

Authors:  Sébastien J Villard; Moira B Flanagan; Gina M Albanese; Thomas A Stoffregen
Journal:  Hum Factors       Date:  2008-04       Impact factor: 2.888

9.  "Conflicting" motion cues to the visual and vestibular self-motion systems around 0.06 Hz evoke simulator sickness.

Authors:  Henry Been-Lirn Duh; Donald E Parker; James O Philips; Thomas A Furness
Journal:  Hum Factors       Date:  2004       Impact factor: 2.888

10.  Motion sickness adaptation: a neural mismatch model.

Authors:  J T Reason
Journal:  J R Soc Med       Date:  1978-11       Impact factor: 18.000

View more
  17 in total

1.  Motion control, motion sickness, and the postural dynamics of mobile devices.

Authors:  Thomas A Stoffregen; Yi-Chou Chen; Frank C Koslucher
Journal:  Exp Brain Res       Date:  2014-02-07       Impact factor: 1.972

2.  Smart-Glasses: Exposing and Elucidating the Ethical Issues.

Authors:  Bjørn Hofmann; Dušan Haustein; Laurens Landeweerd
Journal:  Sci Eng Ethics       Date:  2016-07-18       Impact factor: 3.525

3.  Sex differences in visual performance and postural sway precede sex differences in visually induced motion sickness.

Authors:  Frank Koslucher; Eric Haaland; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2015-10-14       Impact factor: 1.972

4.  Predicting vection and visually induced motion sickness based on spontaneous postural activity.

Authors:  Stephen Palmisano; Benjamin Arcioni; Paul J Stapley
Journal:  Exp Brain Res       Date:  2017-11-27       Impact factor: 1.972

5.  Postural time-to-contact as a precursor of visually induced motion sickness.

Authors:  Ruixuan Li; Hannah Walter; Christopher Curry; Ruth Rath; Nicolette Peterson; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2018-03-27       Impact factor: 1.972

6.  Motion Sickness Susceptibility and Baseline Vestibular and Ocular-Motor Performance in Adolescent Athletes.

Authors:  R J Elbin; Anthony P Kontos; Alicia Sufrinko; Mallory McElroy; Katie Stephenson-Brown; Samantha Mohler; Nathan R D'Amico; Michael W Collins
Journal:  J Athl Train       Date:  2019-08-27       Impact factor: 2.860

7.  A Pilot Study on EEG-Based Evaluation of Visually Induced Motion Sickness.

Authors:  Ran Liu; Miao Xu; Yanzhen Zhang; Eli Peli; Alex D Hwang
Journal:  J Imaging Sci Technol       Date:  2020-01-31       Impact factor: 0.400

8.  The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects.

Authors:  Justin Munafo; Meg Diedrick; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2016-12-03       Impact factor: 1.972

9.  Console video games, postural activity, and motion sickness during passive restraint.

Authors:  Chih-Hui Chang; Wu-Wen Pan; Fu-Chen Chen; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2013-06-14       Impact factor: 1.972

10.  Motion sickness prevalence in school children.

Authors:  Isadora Ferreira Henriques; Dhelfeson Willya Douglas de Oliveira; Fernanda Oliveira-Ferreira; Peterson M O Andrade
Journal:  Eur J Pediatr       Date:  2014-06-04       Impact factor: 3.183

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.