Literature DB >> 25859578

On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming.

Paul Delfabbro, Daniel King.   

Abstract

Many similarities have been drawn between the activities of gambling and video-gaming. Both are repetitive activities with intermittent reinforcement, decision-making opportunities, and elements of risk-taking. As a result, it might be tempting to believe that cognitive strategies that are used to treat problem gambling might also be applied to problematic video gaming. In this paper, we argue that many cognitive approaches to gambling that typically involve a focus on erroneous beliefs about probabilities and randomness are not readily applicable to video gaming. Instead, we encourage a focus on other clusters of cognitions that relate to: (a) the salience and over-valuing of gaming rewards, experiences, and identities, (b) maladaptive and inflexible rules about behaviour, (c) the use of video-gaming to maintain self-esteem, and (d) video-gaming for social status and recognition. This theoretical discussion is advanced as a starting point for the development of more refined cognitive treatment approaches for problematic video gaming.

Entities:  

Mesh:

Year:  2015        PMID: 25859578

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  37 in total

1.  Superstitious beliefs in gambling among problem and non-problem gamblers: preliminary data.

Authors:  Jackie Joukhador; Alex Blaszczynski; Fiona Maccallum
Journal:  J Gambl Stud       Date:  2004

2.  Online computer gaming: a comparison of adolescent and adult gamers.

Authors:  M D Griffiths; Mark N O Davies; Darren Chappell
Journal:  J Adolesc       Date:  2004-02

Review 3.  Cognitive distortions as a component and treatment focus of pathological gambling: a review.

Authors:  Erica E Fortune; Adam S Goodie
Journal:  Psychol Addict Behav       Date:  2011-11-28

Review 4.  Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines.

Authors:  M D Griffiths
Journal:  J Adolesc       Date:  1991-03

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Authors:  M Dickerson; J Hinchy; S L England; J Fabre; R Cunningham
Journal:  Br J Psychol       Date:  1992-05

6.  Irrational thinking among slot machine players.

Authors:  M B Walker
Journal:  J Gambl Stud       Date:  1992-09

7.  Issues for DSM-5: video-gaming disorder?

Authors:  Daniel L King; Paul H Delfabbro
Journal:  Aust N Z J Psychiatry       Date:  2013-01       Impact factor: 5.744

Review 8.  Internet addiction assessment tools: dimensional structure and methodological status.

Authors:  Catherine L Lortie; Matthieu J Guitton
Journal:  Addiction       Date:  2013-05-07       Impact factor: 6.526

9.  Cognitive-behavioral approaches to outpatient treatment of internet addiction in children and adolescents.

Authors:  Daniel L King; Paul H Delfabbro; Mark D Griffiths; Michael Gradisar
Journal:  J Clin Psychol       Date:  2012-09-13

10.  Cyberostracism: effects of being ignored over the Internet.

Authors:  K D Williams; C K Cheung; W Choi
Journal:  J Pers Soc Psychol       Date:  2000-11
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  2 in total

1.  The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  J Abnorm Child Psychol       Date:  2016-11

2.  Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.

Authors:  Michelle Colder Carras; Anne Marie Porter; Antonius J Van Rooij; Daniel King; Amanda Lange; Matthew Carras; Alain Labrique
Journal:  Comput Human Behav       Date:  2017-10-27
  2 in total

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