Literature DB >> 23568182

Development of an audio-based virtual gaming environment to assist with navigation skills in the blind.

Erin C Connors1, Lindsay A Yazzolino, Jaime Sánchez, Lotfi B Merabet.   

Abstract

Audio-based Environment Simulator (AbES) is virtual environment software designed to improve real world navigation skills in the blind. Using only audio based cues and set within the context of a video game metaphor, users gather relevant spatial information regarding a building's layout. This allows the user to develop an accurate spatial cognitive map of a large-scale three-dimensional space that can be manipulated for the purposes of a real indoor navigation task. After game play, participants are then assessed on their ability to navigate within the target physical building represented in the game. Preliminary results suggest that early blind users were able to acquire relevant information regarding the spatial layout of a previously unfamiliar building as indexed by their performance on a series of navigation tasks. These tasks included path finding through the virtual and physical building, as well as a series of drop off tasks. We find that the immersive and highly interactive nature of the AbES software appears to greatly engage the blind user to actively explore the virtual environment. Applications of this approach may extend to larger populations of visually impaired individuals.

Entities:  

Mesh:

Year:  2013        PMID: 23568182      PMCID: PMC3641639          DOI: 10.3791/50272

Source DB:  PubMed          Journal:  J Vis Exp        ISSN: 1940-087X            Impact factor:   1.355


  11 in total

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  3 in total

1.  Real world navigation independence in the early blind correlates with differential brain activity associated with virtual navigation.

Authors:  Mark A Halko; Erin C Connors; Jaime Sánchez; Lotfi B Merabet
Journal:  Hum Brain Mapp       Date:  2013-09-12       Impact factor: 5.038

2.  Successful tactile based visual sensory substitution use functions independently of visual pathway integrity.

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3.  Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-05-01       Impact factor: 3.169

  3 in total

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