Literature DB >> 20826302

Children, wired: for better and for worse.

Daphne Bavelier1, C Shawn Green, Matthew W G Dye.   

Abstract

Children encounter technology constantly at home and in school. Television, DVDs, video games, the Internet, and smart phones all play a formative role in children's development. The term "technology" subsumes a large variety of somewhat independent items, and it is no surprise that current research indicates causes for both optimism and concern depending upon the content of the technology, the context in which the technology immerses the user, and the user's developmental stage. Furthermore, because the field is still in its infancy, results can be surprising: video games designed to be reasonably mindless result in widespread enhancements of various abilities, acting, we will argue, as exemplary learning tools. Counterintuitive outcomes like these, besides being practically relevant, challenge and eventually lead to refinement of theories concerning fundamental principles of brain plasticity and learning. 2010 Elsevier Inc. All rights reserved.

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Year:  2010        PMID: 20826302      PMCID: PMC3170902          DOI: 10.1016/j.neuron.2010.08.035

Source DB:  PubMed          Journal:  Neuron        ISSN: 0896-6273            Impact factor:   17.173


  73 in total

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Authors:  C S Green; D Bavelier
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2.  Internet addiction among Chinese adolescents: prevalence and psychological features.

Authors:  F Cao; L Su
Journal:  Child Care Health Dev       Date:  2007-05       Impact factor: 2.508

3.  Gender differences in the mesocorticolimbic system during computer game-play.

Authors:  Fumiko Hoeft; Christa L Watson; Shelli R Kesler; Keith E Bettinger; Allan L Reiss
Journal:  J Psychiatr Res       Date:  2008-01-14       Impact factor: 4.791

4.  Video games: a route to large-scale STEM education?

Authors:  Merrilea J Mayo
Journal:  Science       Date:  2009-01-02       Impact factor: 47.728

5.  Cognitive control in media multitaskers.

Authors:  Eyal Ophir; Clifford Nass; Anthony D Wagner
Journal:  Proc Natl Acad Sci U S A       Date:  2009-08-24       Impact factor: 11.205

6.  Associations between media viewing and language development in children under age 2 years.

Authors:  Frederick J Zimmerman; Dimitri A Christakis; Andrew N Meltzoff
Journal:  J Pediatr       Date:  2007-08-07       Impact factor: 4.406

Review 7.  The dopaminergic basis of human behaviors: A review of molecular imaging studies.

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Journal:  Neurosci Biobehav Rev       Date:  2009-05-27       Impact factor: 8.989

8.  Intracellular dynamics of hippocampal place cells during virtual navigation.

Authors:  Christopher D Harvey; Forrest Collman; Daniel A Dombeck; David W Tank
Journal:  Nature       Date:  2009-10-15       Impact factor: 49.962

Review 9.  Foundations for a new science of learning.

Authors:  Andrew N Meltzoff; Patricia K Kuhl; Javier Movellan; Terrence J Sejnowski
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10.  Basal forebrain activation enhances cortical coding of natural scenes.

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Journal:  Nat Neurosci       Date:  2009-10-04       Impact factor: 24.884

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  21 in total

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Authors:  Dietsje D Jolles; Mark A van Buchem; Eveline A Crone; Serge A R B Rombouts
Journal:  Hum Brain Mapp       Date:  2011-11-11       Impact factor: 5.038

2.  The Use of Technology by Youth: Implications for Psychiatric Educators.

Authors:  Shashank V Joshi; Dorothy Stubbe; Su-Ting T Li; Donald M Hilty
Journal:  Acad Psychiatry       Date:  2018-11-16

3.  A mouse model for too much TV?

Authors:  Parizad M Bilimoria; Takao K Hensch; Daphne Bavelier
Journal:  Trends Cogn Sci       Date:  2012-09-19       Impact factor: 20.229

Review 4.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

5.  Screen Time at Home and School among Low-Income Children Attending Head Start.

Authors:  Erica N Fletcher; Robert C Whitaker; Alexis J Marino; Sarah E Anderson
Journal:  Child Indic Res       Date:  2014-06

6.  Development of an audio-based virtual gaming environment to assist with navigation skills in the blind.

Authors:  Erin C Connors; Lindsay A Yazzolino; Jaime Sánchez; Lotfi B Merabet
Journal:  J Vis Exp       Date:  2013-03-27       Impact factor: 1.355

Review 7.  A cognitive framework for understanding and improving interference resolution in the brain.

Authors:  Jyoti Mishra; Joaquin A Anguera; David A Ziegler; Adam Gazzaley
Journal:  Prog Brain Res       Date:  2013       Impact factor: 2.453

8.  Evaluating the Role of a Socially Assistive Robot in Children's Mental Health Care.

Authors:  Elizabeth R Kitt; Molly K Crossman; Angela Matijczak; Gillian B Burns; Alan E Kazdin
Journal:  J Child Fam Stud       Date:  2021-05-19

Review 9.  The Evolution of Technology and Physical Inactivity: The Good, the Bad, and the Way Forward.

Authors:  Mary N Woessner; Alexander Tacey; Ariella Levinger-Limor; Alexandra G Parker; Pazit Levinger; Itamar Levinger
Journal:  Front Public Health       Date:  2021-05-28

10.  Home Information and Communication Technology Use and Student Academic Performance: Encouraging Results for Uncertain Times.

Authors:  David Robert Skvarc; Matthew Talbot; Travis Harries; Christopher J Wilson; Nicki Joshua; Linda K Byrne
Journal:  Front Psychol       Date:  2021-06-23
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