Literature DB >> 11384005

Navigating without vision: basic and applied research.

J M Loomis1, R L Klatzky, R G Golledge.   

Abstract

We describe some of the results of our program of basic and applied research on navigating without vision. One basic research topic that we have studied extensively is path integration, a form of navigation in which perceived self-motion is integrated over time to obtain an estimate of current position and orientation. In experiments on pathway completion, one test of path integration ability, we have found that subjects who are passively guided over the outbound path without vision exhibit significant errors when attempting to return to the origin but are nevertheless sensitive to turns and segment lengths in the stimulus path. We have also found no major differences in path integration ability among blind and sighted populations. A model we have developed that attributes errors in path integration to errors in encoding the stimulus path is a good beginning toward understanding path integration performance. In other research on path integration, in which optic flow information was manipulated in addition to the proprioceptive and vestibular information of nonvisual locomotion, we have found that optic flow is a weak input to the path integration process. In other basic research, our studies of auditory distance perception in outdoor environments show systematic underestimation of sound source distance. Our applied research has been concerned with developing and evaluating a navigation system for the visually impaired that uses three recent technologies: the Global Positioning System, Geographic Information Systems, and virtual acoustics. Our work shows that there is considerable promise of these three technologies in allowing visually impaired individuals to navigate and learn about unfamiliar environments without the assistance of human guides.

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Mesh:

Year:  2001        PMID: 11384005     DOI: 10.1097/00006324-200105000-00011

Source DB:  PubMed          Journal:  Optom Vis Sci        ISSN: 1040-5488            Impact factor:   1.973


  21 in total

1.  Real world navigation independence in the early blind correlates with differential brain activity associated with virtual navigation.

Authors:  Mark A Halko; Erin C Connors; Jaime Sánchez; Lotfi B Merabet
Journal:  Hum Brain Mapp       Date:  2013-09-12       Impact factor: 5.038

2.  Selective influence of prior allocentric knowledge on the kinesthetic learning of a path.

Authors:  Matthieu Lafon; Manuel Vidal; Alain Berthoz
Journal:  Exp Brain Res       Date:  2009-02-20       Impact factor: 1.972

3.  MPI CyberMotion Simulator: implementation of a novel motion simulator to investigate multisensory path integration in three dimensions.

Authors:  Michael Barnett-Cowan; Tobias Meilinger; Manuel Vidal; Harald Teufel; Heinrich H Bülthoff
Journal:  J Vis Exp       Date:  2012-05-10       Impact factor: 1.355

4.  An Indoor Wayfinding System Based on Geometric Features Aided Graph SLAM for the Visually Impaired.

Authors:  He Zhang; Cang Ye
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2017-03-15       Impact factor: 3.802

Review 5.  Why vision is important to how we navigate.

Authors:  Arne D Ekstrom
Journal:  Hippocampus       Date:  2015-04-02       Impact factor: 3.899

6.  A mobile phone system to find crosswalks for visually impaired pedestrians.

Authors:  Huiying Shen; Kee-Yip Chan; James Coughlan; John Brabyn
Journal:  Technol Disabil       Date:  2008-10-22

7.  Multipurpose Spatiomotor Capture System for Haptic and Visual Training and Testing in the Blind and Sighted.

Authors:  Lora T Likova; Kristyo N Mineff; Christopher W Tyler
Journal:  IS&T Int Symp Electron Imaging       Date:  2021

8.  Path integration: effect of curved path complexity and sensory system on blindfolded walking.

Authors:  Panagiotis Koutakis; Mukul Mukherjee; Srikant Vallabhajosula; Daniel J Blanke; Nicholas Stergiou
Journal:  Gait Posture       Date:  2012-07-27       Impact factor: 2.840

9.  Crosswatch: a Camera Phone System for Orienting Visually Impaired Pedestrians at Traffic Intersections.

Authors:  Volodymyr Ivanchenko; James Coughlan; Huiying Shen
Journal:  Comput Help People Spec Needs       Date:  2008-07

10.  Development of an audio-based virtual gaming environment to assist with navigation skills in the blind.

Authors:  Erin C Connors; Lindsay A Yazzolino; Jaime Sánchez; Lotfi B Merabet
Journal:  J Vis Exp       Date:  2013-03-27       Impact factor: 1.355

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