Literature DB >> 22112148

Newly blind persons using virtual environment system in a traditional orientation and mobility rehabilitation program: a case study.

Orly Lahav1, David W Schloerb, Mandayam A Srinivasan.   

Abstract

This paper presents a virtual reality system (the BlindAid) developed for orientation and mobility training of people who are newly blind. The BlindAid allows users to interact with different virtual structures and objects via auditory and haptic feedback. This case study aims to examine if and how the BlindAid, in conjunction with a traditional rehabilitation programme, can help people who are newly blind develop new orientation and mobility methods. Follow-up research based on this study, with a large experiment and control group, could contribute to the area of orientation and mobility rehabilitation training for the newly blind. The case study research focused on A., a woman who is newly blind, for 17 virtual sessions spanning ten weeks, during the 12 weeks of her traditional orientation and mobility rehabilitation programme. The research was implemented by using virtual environment (VE) exploration and orientation tasks in VE and physical spaces. The research methodology used both qualitative and quantitative methods, including interviews, questionnaire, videotape recording, and user computer logs. The results of this study helped elucidate several issues concerning the contribution of the BlindAid system to the exploration strategies and learning processes experienced by the participant in her encounters with familiar and unfamiliar physical surroundings. [Box: see text].

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Year:  2011        PMID: 22112148     DOI: 10.3109/17483107.2011.635327

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  10 in total

1.  Real world navigation independence in the early blind correlates with differential brain activity associated with virtual navigation.

Authors:  Mark A Halko; Erin C Connors; Jaime Sánchez; Lotfi B Merabet
Journal:  Hum Brain Mapp       Date:  2013-09-12       Impact factor: 5.038

2.  Development of an audio-based virtual gaming environment to assist with navigation skills in the blind.

Authors:  Erin C Connors; Lindsay A Yazzolino; Jaime Sánchez; Lotfi B Merabet
Journal:  J Vis Exp       Date:  2013-03-27       Impact factor: 1.355

3.  Rehabilitation Program Integrating Virtual Environment to Improve Orientation and Mobility Skills for People Who Are Blind.

Authors:  Orly Lahav; David W Schloerb; Mandayam A Srinivasan
Journal:  Comput Educ       Date:  2015-01-01       Impact factor: 8.538

4.  Teaching the blind to find their way by playing video games.

Authors:  Lotfi B Merabet; Erin C Connors; Mark A Halko; Jaime Sánchez
Journal:  PLoS One       Date:  2012-09-19       Impact factor: 3.240

5.  Navigation using sensory substitution in real and virtual mazes.

Authors:  Daniel-Robert Chebat; Shachar Maidenbaum; Amir Amedi
Journal:  PLoS One       Date:  2015-06-03       Impact factor: 3.240

6.  Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-03-11       Impact factor: 3.169

Review 7.  Spatial navigation by congenitally blind individuals.

Authors:  Victor R Schinazi; Tyler Thrash; Daniel-Robert Chebat
Journal:  Wiley Interdiscip Rev Cogn Sci       Date:  2015-12-18

8.  Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-05-01       Impact factor: 3.169

Review 9.  Designing sensory-substitution devices: Principles, pitfalls and potential1.

Authors:  Árni Kristjánsson; Alin Moldoveanu; Ómar I Jóhannesson; Oana Balan; Simone Spagnol; Vigdís Vala Valgeirsdóttir; Rúnar Unnthorsson
Journal:  Restor Neurol Neurosci       Date:  2016-09-21       Impact factor: 2.406

10.  Mental Rotation of Digitally-Rendered Haptic Objects by the Visually-Impaired.

Authors:  Ruxandra I Tivadar; Cédrick Chappaz; Fatima Anaflous; Jean Roche; Micah M Murray
Journal:  Front Neurosci       Date:  2020-03-20       Impact factor: 4.677

  10 in total

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