Literature DB >> 19119219

Immersive interfaces for engagement and learning.

Chris Dede1.   

Abstract

Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.

Entities:  

Mesh:

Year:  2009        PMID: 19119219     DOI: 10.1126/science.1167311

Source DB:  PubMed          Journal:  Science        ISSN: 0036-8075            Impact factor:   47.728


  42 in total

1.  Immersive training: breaking the bubble and measuring the heat.

Authors:  Jon R Pluyter; Anne-F Rutkowski; Jack J Jakimowicz
Journal:  Surg Endosc       Date:  2014-01-08       Impact factor: 4.584

2.  Immersive visualization for enhanced computational fluid dynamics analysis.

Authors:  David J Quam; Timothy J Gundert; Laura Ellwein; Christopher E Larkee; Paul Hayden; Raymond Q Migrino; Hiromasa Otake; John F LaDisa
Journal:  J Biomech Eng       Date:  2015-01-29       Impact factor: 2.097

Review 3.  The role of extended reality technology in healthcare education: Towards a learner-centred approach.

Authors:  Abison Logeswaran; Chris Munsch; Yu Jeat Chong; Neil Ralph; Jo McCrossnan
Journal:  Future Healthc J       Date:  2021-03

Review 4.  The social brain of language: grounding second language learning in social interaction.

Authors:  Ping Li; Hyeonjeong Jeong
Journal:  NPJ Sci Learn       Date:  2020-06-19

5.  Effects of mobile phone-based app learning compared to computer-based web learning on nursing students: pilot randomized controlled trial.

Authors:  Myung Kyung Lee
Journal:  Healthc Inform Res       Date:  2015-04-30

6.  Teaching health care workers to adopt a systems perspective for improved control and prevention of health care-associated infections.

Authors:  A R Ruis; David Williamson Shaffer; Daniel K Shirley; Nasia Safdar
Journal:  Am J Infect Control       Date:  2016-07-14       Impact factor: 2.918

7.  An ARC-Informed Family Centered Care Intervention for Children's Community Based Mental Health Programs.

Authors:  Su-Chin Serene Olin; Anthony L Hemmelgarn; Kappy Madenwald; Kimberly E Hoagwood
Journal:  J Child Fam Stud       Date:  2015-05-24

8.  Vicarious audiovisual learning in perfusion education.

Authors:  Thomas E Rath; David W Holt
Journal:  J Extra Corpor Technol       Date:  2010-12

9.  Development of an audio-based virtual gaming environment to assist with navigation skills in the blind.

Authors:  Erin C Connors; Lindsay A Yazzolino; Jaime Sánchez; Lotfi B Merabet
Journal:  J Vis Exp       Date:  2013-03-27       Impact factor: 1.355

10.  Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.

Authors:  David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo
Journal:  Sensors (Basel)       Date:  2021-04-29       Impact factor: 3.576

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