Literature DB >> 15735232

INSULOT: a cellular phone-based edutainment learning tool for children with type 1 diabetes.

Noriaki Aoki, Sachiko Ohta, Taisuke Okada, Mariko Oishi, Tsuguya Fukui.   

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Year:  2005        PMID: 15735232     DOI: 10.2337/diacare.28.3.760

Source DB:  PubMed          Journal:  Diabetes Care        ISSN: 0149-5992            Impact factor:   19.112


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  9 in total

Review 1.  Use of Gaming in Self-Management of Diabetes in Teens.

Authors:  Ellen Swartwout; Ashley El-Zein; Patricia Deyo; Rachel Sweenie; Randi Streisand
Journal:  Curr Diab Rep       Date:  2016-07       Impact factor: 4.810

2.  Diabetes self-management care via cell phone: a systematic review.

Authors:  Santosh Krishna; Suzanne Austin Boren
Journal:  J Diabetes Sci Technol       Date:  2008-05

3.  In pursuit of change: youth response to intensive goal setting embedded in a serious video game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Melissa Juliano; McKee Frazior; Jon Wilsdon; Russell Jago
Journal:  J Diabetes Sci Technol       Date:  2007-11

4.  Entertainment education for prostate cancer screening: a randomized trial among primary care patients with low health literacy.

Authors:  Robert J Volk; Maria L Jibaja-Weiss; Sarah T Hawley; Suzanne Kneuper; Stephen J Spann; Brian J Miles; David J Hyman
Journal:  Patient Educ Couns       Date:  2008-08-29

Review 5.  Video games for diabetes self-management: examples and design strategies.

Authors:  Debra A Lieberman
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

6.  The 'Take a Break' game: Randomized trial protocol for a technology-assisted brief abstinence experience designed to engage lower-motivated smokers.

Authors:  Daniel J Amante; Amanda C Blok; Catherine S Nagawa; Jessica G Wijesundara; Jeroan J Allison; Sharina D Person; Jeanne Morley; Joseph Conigliaro; Kristin M Mattocks; Lawrence Garber; Thomas K Houston; Rajani S Sadasivam
Journal:  Contemp Clin Trials       Date:  2020-04-23       Impact factor: 2.226

7.  An augmented reality game to support therapeutic education for children with diabetes.

Authors:  Andrés-Marcelo Calle-Bustos; M-Carmen Juan; Inmaculada García-García; Francisco Abad
Journal:  PLoS One       Date:  2017-09-28       Impact factor: 3.240

8.  Effect of implementing a mobile game on improving dietary information in diabetic patients.

Authors:  Zahra Koohmareh; Majid Karandish; Ali Mohammad Hadianfard
Journal:  Med J Islam Repub Iran       Date:  2021-05-29

9.  Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients.

Authors:  Randy Klaassen; Kim C M Bul; Rieks Op den Akker; Gert Jan van der Burg; Pamela M Kato; Pierpaolo Di Bitonto
Journal:  Sensors (Basel)       Date:  2018-01-30       Impact factor: 3.576

  9 in total

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