Literature DB >> 22515170

Defending the doomed: implicit strategies concerning protection of first-person shooter games.

Julia Kneer1, Daniel Munko, Sabine Glock, Gary Bente.   

Abstract

Censorship of violent digital games, especially first-person shooter (FPS) games, is broadly discussed between generations. While older people are concerned about possible negative influences of these games, not only players but also nonplayers of the younger net-generation seem to deny any association with real aggressive behavior. Our study aimed at investigating defense mechanisms players and nonplayers use to defend FPS and peers with playing habits. By using a lexical decision task, we found that aggressive concepts are activated by priming the content of FPS but suppressed afterward. Only if participants were instructed to actively suppress aggressive concepts after priming, thought suppression was no longer necessary. Young people still do have negative associations with violent video games. These associations are neglected by implicitly applying defense strategies--independent of own playing habits--to protect this specific hobby, which is common for the net-generation.

Entities:  

Mesh:

Year:  2012        PMID: 22515170      PMCID: PMC3353737          DOI: 10.1089/cyber.2011.0583

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  13 in total

Review 1.  Thought suppression.

Authors:  R M Wenzlaff; D M Wegner
Journal:  Annu Rev Psychol       Date:  2000       Impact factor: 24.137

2.  Breaking the stereotype: the case of online gaming.

Authors:  Mark D Griffiths; Mark N O Davies; Darren Chappell
Journal:  Cyberpsychol Behav       Date:  2003-02

3.  Net-generation attributes and seductive properties of the internet as predictors of online activities and internet addiction.

Authors:  Louis Leung
Journal:  Cyberpsychol Behav       Date:  2004-06

4.  Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play.

Authors:  Justin Chumbley; Mark Griffiths
Journal:  Cyberpsychol Behav       Date:  2006-06

5.  Motivations for play in online games.

Authors:  Nick Yee
Journal:  Cyberpsychol Behav       Date:  2006-12

6.  Effectance and control as determinants of video game enjoyment.

Authors:  Christoph Klimmt; Tilo Hartmann; Andreas Frey
Journal:  Cyberpsychol Behav       Date:  2007-12

7.  Excessive computer game playing: evidence for addiction and aggression?

Authors:  S M Grüsser; R Thalemann; M D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-04

8.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

9.  The sex-->aggression link: a perception-behavior dissociation.

Authors:  T Mussweiler; J Förster
Journal:  J Pers Soc Psychol       Date:  2000-10

10.  Short-term and long-term effects of violent media on aggression in children and adults.

Authors:  Brad J Bushman; L Rowell Huesmann
Journal:  Arch Pediatr Adolesc Med       Date:  2006-04
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  1 in total

1.  Problematic game play: the diagnostic value of playing motives, passion, and playing time in men.

Authors:  Julia Kneer; Diana Rieger
Journal:  Behav Sci (Basel)       Date:  2015-04-30
  1 in total

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