| Literature DB >> 16780398 |
Justin Chumbley1, Mark Griffiths.
Abstract
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player. Results demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of "addiction" and "aggression."Entities:
Mesh:
Year: 2006 PMID: 16780398 DOI: 10.1089/cpb.2006.9.308
Source DB: PubMed Journal: Cyberpsychol Behav ISSN: 1094-9313