Literature DB >> 18085976

Effectance and control as determinants of video game enjoyment.

Christoph Klimmt1, Tilo Hartmann, Andreas Frey.   

Abstract

This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex.

Mesh:

Year:  2007        PMID: 18085976     DOI: 10.1089/cpb.2007.9942

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  7 in total

Review 1.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

2.  Defending the doomed: implicit strategies concerning protection of first-person shooter games.

Authors:  Julia Kneer; Daniel Munko; Sabine Glock; Gary Bente
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-04-19

3.  Driving With Agents: Investigating the Influences of Anthropomorphism Level and Physicality of Agents on Drivers' Perceived Control, Trust, and Driving Performance.

Authors:  Peiyao Cheng; Fangang Meng; Jie Yao; Yiran Wang
Journal:  Front Psychol       Date:  2022-06-15

4.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

5.  Being enjoyably challenged is the key to an enjoyable gaming experience: an experimental approach in a first-person shooter game.

Authors:  Anne Corcos
Journal:  Socioaffect Neurosci Psychol       Date:  2018-05-15

6.  The effects of video racing games on risk-taking in consideration of the game experience.

Authors:  Ewelina Stollberg; Klaus W Lange
Journal:  PLoS One       Date:  2020-10-12       Impact factor: 3.240

7.  Personal distress as a mediator between self-esteem, self-efficacy, loneliness and problematic video gaming in female and male emerging adult gamers.

Authors:  Andrzej Cudo; Natalia Kopiś; Emilia Zabielska-Mendyk
Journal:  PLoS One       Date:  2019-12-10       Impact factor: 3.240

  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.