Literature DB >> 15151161

"Conflicting" motion cues to the visual and vestibular self-motion systems around 0.06 Hz evoke simulator sickness.

Henry Been-Lirn Duh1, Donald E Parker, James O Philips, Thomas A Furness.   

Abstract

The basic question this research addressed was, how does simulator sickness vary with simulated motion frequency? Participants were 11 women and 19 men, 20 to 63 years of age. A visual self-motion frequency response curve was determined using a Chattecx posture platform with a VR4 head-mounted display (HMD) or a back-projected dome. That curve and one for vestibular self-motion specify a frequency range in which vestibular and visual motion stimuli could produce conflicting self-motion cues. Using a rotating chair and the HMD, a third experiment supported (p < .01) the hypothesis that conflicting cues at the frequency of maximum "crossover" between the curves (about 0.06 Hz) would be more likely to evoke simulator sickness than would conflicting cues at a higher frequency. Actual or potential applications of this work include a preliminary design guidance curve that indicates the frequency range of simulated motion that is likely to evoke simulator or virtual reality sickness; for simulators intended to operate in this frequency range, appropriate simulator sickness interventions should be considered during the design process.

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Year:  2004        PMID: 15151161     DOI: 10.1518/hfes.46.1.142.30384

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  9 in total

1.  Visually induced motion sickness can be alleviated by pleasant odors.

Authors:  Behrang Keshavarz; Daniela Stelzmann; Aurore Paillard; Heiko Hecht
Journal:  Exp Brain Res       Date:  2015-01-30       Impact factor: 1.972

2.  Postural activity and motion sickness during video game play in children and adults.

Authors:  Chih-Hui Chang; Wu-Wen Pan; Li-Ya Tseng; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2012-01-01       Impact factor: 1.972

3.  The design and evaluation of a large-scale real-walking locomotion interface.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  IEEE Trans Vis Comput Graph       Date:  2012-07       Impact factor: 4.579

4.  An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion Interfaces.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  Proc IEEE Virtual Real Conf       Date:  2011-03-19

5.  Motion sickness, body movement, and claustrophobia during passive restraint.

Authors:  Elise Faugloire; Cédrick T Bonnet; Michael A Riley; Benoît G Bardy; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2006-10-05       Impact factor: 1.972

6.  Relationship between Spectral Characteristics of Spontaneous Postural Sway and Motion Sickness Susceptibility.

Authors:  Rafael Laboissière; Jean-Charles Letievant; Eugen Ionescu; Pierre-Alain Barraud; Michel Mazzuca; Corinne Cian
Journal:  PLoS One       Date:  2015-12-14       Impact factor: 3.240

7.  Human discrimination of head-centred visual-inertial yaw rotations.

Authors:  Alessandro Nesti; Karl A Beykirch; Paolo Pretto; Heinrich H Bülthoff
Journal:  Exp Brain Res       Date:  2015-08-30       Impact factor: 1.972

8.  Influence of bone-conducted vibration on simulator sickness in virtual reality.

Authors:  Séamas Weech; Jae Moon; Nikolaus F Troje
Journal:  PLoS One       Date:  2018-03-28       Impact factor: 3.240

9.  Stroboscopic lighting with intensity synchronized to rotation velocity alleviates motion sickness gastrointestinal symptoms and motor disorders in rats.

Authors:  Yuqi Mao; Leilei Pan; Wenping Li; Shuifeng Xiao; Ruirui Qi; Long Zhao; Junqin Wang; Yiling Cai
Journal:  Front Integr Neurosci       Date:  2022-07-28
  9 in total

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