Literature DB >> 21837439

Congruent visual and proprioceptive information results in a better encoding of initial hand position.

Louis-Nicolas Veilleux1, Luc Proteau.   

Abstract

Goal-directed movements performed in a virtual environment pose serious challenges to the central nervous system because the visual and proprioceptive representations of one's hand position are not perfectly congruent. The aim of the present study was to determine whether the vision of one's hand or upper arm, compared with that of a cursor representing the tips of one's index finger and thumb, optimizes the planning and modulation of one's movement as the cursor nears the target. The participants performed manual aiming movements that differed by the source of static visual information available during movement planning and the source of dynamic information available during movement execution. The results revealed that the vision of one's hand during the movement planning phase results in more efficient online control processes than when the movement planning was based on a virtual representation of one's initial hand location. This observation was seen regardless of the availability of online visual feedback during movement execution. These results suggest that a more reliable estimation of the initial hand position results in more accurate estimation of the position of the cursor/hand at any one time resulting in more accurate online control.

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Year:  2011        PMID: 21837439     DOI: 10.1007/s00221-011-2822-9

Source DB:  PubMed          Journal:  Exp Brain Res        ISSN: 0014-4819            Impact factor:   1.972


  40 in total

1.  Proprioception does not quickly drift during visual occlusion.

Authors:  M Desmurget; P Vindras; H Gréa; P Viviani; S T Grafton
Journal:  Exp Brain Res       Date:  2000-10       Impact factor: 1.972

2.  Visual afferent information dominates other sources of afferent information during mixed practice of a video-aiming task.

Authors:  Luc Proteau
Journal:  Exp Brain Res       Date:  2004-10-23       Impact factor: 1.972

3.  Inferring online and offline processing of visual feedback in target-directed movements from kinematic data.

Authors:  Michael A Khan; Ian M Franks; Digby Elliott; Gavin P Lawrence; Romeo Chua; Pierre-Michel Bernier; Steve Hansen; Daniel J Weeks
Journal:  Neurosci Biobehav Rev       Date:  2006-07-12       Impact factor: 8.989

4.  Effects of increased complexity of visuo-motor transformations on children's arm movements.

Authors:  J Bo; J L Contreras-Vidal; F A Kagerer; J E Clark
Journal:  Hum Mov Sci       Date:  2006-10-02       Impact factor: 2.161

5.  Optimal control strategies under different feedback schedules: kinematic evidence.

Authors:  Michael A Khan; Digby Elliot; Jamie Coull; Romeo Chua; James Lyons
Journal:  J Mot Behav       Date:  2002-03       Impact factor: 1.328

6.  Optimality in human motor performance: ideal control of rapid aimed movements.

Authors:  D E Meyer; R A Abrams; S Kornblum; C E Wright; J E Smith
Journal:  Psychol Rev       Date:  1988-07       Impact factor: 8.934

7.  Representation of hand position prior to movement and motor variability.

Authors:  M Desmurget; Y Rossetti; C Prablanc; G E Stelmach; M Jeannerod
Journal:  Can J Physiol Pharmacol       Date:  1995-02       Impact factor: 2.273

8.  Suboptimal online control of aiming movements in virtual contexts.

Authors:  Louis-Nicolas Veilleux; Luc Proteau
Journal:  Exp Brain Res       Date:  2010-11-17       Impact factor: 1.972

9.  Developmental aspects of the control of manual aiming movements in aligned and non-aligned visual displays.

Authors:  Léna Lhuisset; Luc Proteau
Journal:  Exp Brain Res       Date:  2002-08-23       Impact factor: 1.972

10.  The effect of viewing the static hand prior to movement onset on pointing kinematics and variability.

Authors:  Y Rossetti; G Stelmach; M Desmurget; C Prablanc; M Jeannerod
Journal:  Exp Brain Res       Date:  1994       Impact factor: 1.972

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  2 in total

1.  Using proprioception to control ongoing actions: dominance of vision or altered proprioceptive weighing?

Authors:  Rachel Goodman; Luc Tremblay
Journal:  Exp Brain Res       Date:  2018-04-25       Impact factor: 1.972

2.  Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task.

Authors:  Johannes Brand; Marco Piccirelli; Marie-Claude Hepp-Reymond; Manfred Morari; Lars Michels; Kynan Eng
Journal:  PLoS One       Date:  2016-05-04       Impact factor: 3.240

  2 in total

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