Literature DB >> 21454733

A plea for caution: violent video games, the Supreme Court, and the role of science.

Ryan C W Hall1, Terri Day, Richard C W Hall.   

Abstract

On November 2, 2010, the US Supreme Court heard arguments in the case of Schwarzenegger v Entertainment Merchants Association, with a ruling expected in 2011. This case addressed whether states have the right to restrict freedom of speech by limiting the sale of violent video games to minors. To date, 8 states have tried to pass legislation to this effect, with all attempts being found unconstitutional by lower courts. In large part, the Supreme Court's decision will be determined by its review and interpretation of the medical and social science literature addressing the effects of violent video games on children. Those on both sides of the violent video game debate claim that the scientific literature supports their opinions. Some involved in the debate have proclaimed that the debate is scientifically settled and that only people holding personal interests and biases oppose these "established truths." We review the historical similarities found in the 1950s comic book debate and studies identified from a PubMed search of the term violent video games showing both the harmful and beneficial effects of these video games. We define factors that physicians need to consider when reading and stating opinions about this literature. Opinions from past court rulings are discussed to provide insight into how judges may approach the application of these social science studies to the current legal issue. Although on the surface the case of Schwarzenegger v Entertainment Merchants Association pertains only to the restriction of violent video games, it may establish principles about how medical and public health testimony can affect fundamental constitutional rights and how much and on what basis the courts will defer to legislators' reliance on unsettled science.

Entities:  

Mesh:

Year:  2011        PMID: 21454733      PMCID: PMC3068891          DOI: 10.4065/mcp.2010.0762

Source DB:  PubMed          Journal:  Mayo Clin Proc        ISSN: 0025-6196            Impact factor:   7.616


  38 in total

1.  The schizogenic mother.

Authors:  E J NUFFIELD
Journal:  Med J Aust       Date:  1954-08-21       Impact factor: 7.738

2.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

Review 3.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

4.  American Academy of Pediatrics: Children, adolescents, and television.

Authors: 
Journal:  Pediatrics       Date:  2001-02       Impact factor: 7.124

5.  Effect of traditional judo training on aggressiveness among young boys.

Authors:  E Reynes; Jean Lorant
Journal:  Percept Mot Skills       Date:  2002-02

6.  The dark side of self- and social perception: black uniforms and aggression in professional sports.

Authors:  M G Frank; T Gilovich
Journal:  J Pers Soc Psychol       Date:  1988-01

Review 7.  Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review.

Authors:  O Mitrofan; M Paul; N Spencer
Journal:  Child Care Health Dev       Date:  2008-11-19       Impact factor: 2.508

8.  From the American Academy of Pediatrics: Policy statement--Media violence.

Authors: 
Journal:  Pediatrics       Date:  2009-10-19       Impact factor: 7.124

9.  A multivariate analysis of youth violence and aggression: the influence of family, peers, depression, and media violence.

Authors:  Christopher J Ferguson; Claudia San Miguel; Richard D Hartley
Journal:  J Pediatr       Date:  2009-08-15       Impact factor: 4.406

10.  Coffee consumption and risk of lung cancer: a meta-analysis.

Authors:  Naping Tang; Yuemin Wu; Jing Ma; Bin Wang; Rongbin Yu
Journal:  Lung Cancer       Date:  2010-01       Impact factor: 5.705

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  6 in total

1.  A further plea for caution against medical professionals overstating video game violence effects.

Authors:  Christopher J Ferguson
Journal:  Mayo Clin Proc       Date:  2011-08       Impact factor: 7.616

2.  Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.

Authors:  Christopher J Ferguson; Adolfo Garza; Jessica Jerabeck; Raul Ramos; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2012-08-09

3.  A plea for concern regarding violent video games.

Authors:  John P Murray; Barbara Biggins; Edward Donnerstein; Roy W Menninger; Michael Rich; Victor Strasburger
Journal:  Mayo Clin Proc       Date:  2011-08       Impact factor: 7.616

4.  The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.

Authors:  Christopher J Ferguson; M Brent Donnellan
Journal:  J Youth Adolesc       Date:  2017-10-31

5.  Video game violence use among "vulnerable" populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.

Authors:  Christopher J Ferguson; Cheryl K Olson
Journal:  J Youth Adolesc       Date:  2013-08-24

6.  Individual differences in vagal regulation are related to testosterone responses to observed violence.

Authors:  Eric C Porges; Karen E Smith; Jean Decety
Journal:  Front Psychol       Date:  2015-02-24
  6 in total

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