Literature DB >> 21161351

Video games and youth violence: a prospective analysis in adolescents.

Christopher J Ferguson1.   

Abstract

The potential influence of violent video games on youth violence remains an issue of concern for psychologists, policymakers and the general public. Although several prospective studies of video game violence effects have been conducted, none have employed well validated measures of youth violence, nor considered video game violence effects in context with other influences on youth violence such as family environment, peer delinquency, and depressive symptoms. The current study builds upon previous research in a sample of 302 (52.3% female) mostly Hispanic youth. Results indicated that current levels of depressive symptoms were a strong predictor of serious aggression and violence across most outcome measures. Depressive symptoms also interacted with antisocial traits so that antisocial individuals with depressive symptoms were most inclined toward youth violence. Neither video game violence exposure, nor television violence exposure, were prospective predictors of serious acts of youth aggression or violence. These results are put into the context of criminological data on serious acts of violence among youth.

Entities:  

Mesh:

Year:  2010        PMID: 21161351     DOI: 10.1007/s10964-010-9610-x

Source DB:  PubMed          Journal:  J Youth Adolesc        ISSN: 0047-2891


  21 in total

1.  Imitation of film-mediated agressive models.

Authors:  A BANDURA; D ROSS; S A ROSS
Journal:  J Abnorm Soc Psychol       Date:  1963-01

2.  Transmission of aggression through imitation of aggressive models.

Authors:  A BANDURA; D ROSS; S A ROSS
Journal:  J Abnorm Soc Psychol       Date:  1961-11

Review 3.  The impact of electronic media violence: scientific theory and research.

Authors:  L Rowell Huesmann
Journal:  J Adolesc Health       Date:  2007-12       Impact factor: 5.012

4.  Exposure to violent video games and aggression in German adolescents: a longitudinal analysis.

Authors:  Ingrid Möller; Barbara Krahé
Journal:  Aggress Behav       Date:  2009 Jan-Feb       Impact factor: 2.917

5.  A power primer.

Authors:  J Cohen
Journal:  Psychol Bull       Date:  1992-07       Impact factor: 17.737

Review 6.  Serotonergic function, two-mode models of self-regulation, and vulnerability to depression: what depression has in common with impulsive aggression.

Authors:  Charles S Carver; Sheri L Johnson; Jutta Joormann
Journal:  Psychol Bull       Date:  2008-11       Impact factor: 17.737

Review 7.  Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review.

Authors:  O Mitrofan; M Paul; N Spencer
Journal:  Child Care Health Dev       Date:  2008-11-19       Impact factor: 2.508

8.  A multivariate analysis of youth violence and aggression: the influence of family, peers, depression, and media violence.

Authors:  Christopher J Ferguson; Claudia San Miguel; Richard D Hartley
Journal:  J Pediatr       Date:  2009-08-15       Impact factor: 4.406

9.  Linkages between internet and other media violence with seriously violent behavior by youth.

Authors:  Michele L Ybarra; Marie Diener-West; Dana Markow; Philip J Leaf; Merle Hamburger; Paul Boxer
Journal:  Pediatrics       Date:  2008-11       Impact factor: 7.124

10.  A gene x gene interaction between DRD2 and DRD4 is associated with conduct disorder and antisocial behavior in males.

Authors:  Kevin M Beaver; John Paul Wright; Matt DeLisi; Anthony Walsh; Michael G Vaughn; Danielle Boisvert; Jamie Vaske
Journal:  Behav Brain Funct       Date:  2007-06-22       Impact factor: 3.759

View more
  17 in total

1.  Invited commentary: applying psychodynamic developmental assessment to explore mental functioning in adolescents.

Authors:  Shira Tibon Czopp
Journal:  J Youth Adolesc       Date:  2012-03-10

2.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Sharon Zmigrod; Bernhard Hommel
Journal:  Psychol Res       Date:  2012-01-22

3.  Efficacy of an intervention to reduce the use of media violence and aggression: an experimental evaluation with adolescents in Germany.

Authors:  Ingrid Möller; Barbara Krahé; Robert Busching; Christina Krause
Journal:  J Youth Adolesc       Date:  2011-03-22

4.  A further plea for caution against medical professionals overstating video game violence effects.

Authors:  Christopher J Ferguson
Journal:  Mayo Clin Proc       Date:  2011-08       Impact factor: 7.616

Review 5.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

6.  Concurrent and prospective analyses of peer, television and social media influences on body dissatisfaction, eating disorder symptoms and life satisfaction in adolescent girls.

Authors:  Christopher J Ferguson; Mónica E Muñoz; Adolfo Garza; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2013-01-24

7.  Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.

Authors:  Christopher J Ferguson; Adolfo Garza; Jessica Jerabeck; Raul Ramos; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2012-08-09

8.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

9.  Is time spent playing video games associated with mental health, cognitive and social skills in young children?

Authors:  Viviane Kovess-Masfety; Katherine Keyes; Ava Hamilton; Gregory Hanson; Adina Bitfoi; Dietmar Golitz; Ceren Koç; Rowella Kuijpers; Sigita Lesinskiene; Zlatka Mihova; Roy Otten; Christophe Fermanian; Ondine Pez
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2016-02-05       Impact factor: 4.328

10.  Video game violence use among "vulnerable" populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.

Authors:  Christopher J Ferguson; Cheryl K Olson
Journal:  J Youth Adolesc       Date:  2013-08-24
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.