Literature DB >> 23975351

Video game violence use among "vulnerable" populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.

Christopher J Ferguson1, Cheryl K Olson.   

Abstract

The issue of children's exposure to violent video games has been a source of considerable debate for several decades. Questions persist whether children with pre-existing mental health problems may be influenced adversely by exposure to violent games, even if other children are not. We explored this issue with 377 children (62 % female, mixed ethnicity, mean age = 12.93) displaying clinically elevated attention deficit or depressive symptoms on the Pediatric Symptom Checklist. Results from our study found no evidence for increased bullying or delinquent behaviors among youth with clinically elevated mental health symptoms who also played violent video games. Our results did not support the hypothesis that children with elevated mental health symptoms constitute a "vulnerable" population for video game violence effects. Implications and suggestions for further research are provided.

Entities:  

Mesh:

Year:  2013        PMID: 23975351     DOI: 10.1007/s10964-013-9986-5

Source DB:  PubMed          Journal:  J Youth Adolesc        ISSN: 0047-2891


  17 in total

1.  Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Authors:  Ashley M Fraser; Laura M Padilla-Walker; Sarah M Coyne; Larry J Nelson; Laura A Stockdale
Journal:  J Youth Adolesc       Date:  2012-05

2.  False-positive psychology: undisclosed flexibility in data collection and analysis allows presenting anything as significant.

Authors:  Joseph P Simmons; Leif D Nelson; Uri Simonsohn
Journal:  Psychol Sci       Date:  2011-10-17

3.  Efficacy of an intervention to reduce the use of media violence and aggression: an experimental evaluation with adolescents in Germany.

Authors:  Ingrid Möller; Barbara Krahé; Robert Busching; Christina Krause
Journal:  J Youth Adolesc       Date:  2011-03-22

Review 4.  Go ahead punk, make my day: it's time for pediatricians to take action against media violence.

Authors:  Victor C Strasburger
Journal:  Pediatrics       Date:  2007-06       Impact factor: 7.124

5.  A power primer.

Authors:  J Cohen
Journal:  Psychol Bull       Date:  1992-07       Impact factor: 17.737

6.  Effects of context on judgments concerning the reality status of novel entities.

Authors:  Jacqueline D Woolley; Jennifer Van Reet
Journal:  Child Dev       Date:  2006 Nov-Dec

7.  Factors correlated with violent video game use by adolescent boys and girls.

Authors:  Cheryl K Olson; Lawrence A Kutner; Dorothy E Warner; Jason B Almerigi; Lee Baer; Armand M Nicholi; Eugene V Beresin
Journal:  J Adolesc Health       Date:  2007-04-12       Impact factor: 5.012

8.  Demolishing the competition: the longitudinal link between competitive video games, competitive gambling, and aggression.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-04-18

9.  Linkages between internet and other media violence with seriously violent behavior by youth.

Authors:  Michele L Ybarra; Marie Diener-West; Dana Markow; Philip J Leaf; Merle Hamburger; Paul Boxer
Journal:  Pediatrics       Date:  2008-11       Impact factor: 7.124

10.  Longitudinal effects of violent video games on aggression in Japan and the United States.

Authors:  Craig A Anderson; Akira Sakamoto; Douglas A Gentile; Nobuko Ihori; Akiko Shibuya; Shintaro Yukawa; Mayumi Naito; Kumiko Kobayashi
Journal:  Pediatrics       Date:  2008-11       Impact factor: 7.124

View more
  5 in total

1.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

2.  The PSC-17: Subscale Scores, Reliability, and Factor Structure in a New National Sample.

Authors:  J Michael Murphy; Paul Bergmann; Cindy Chiang; Raymond Sturner; Barbara Howard; Madelaine R Abel; Michael Jellinek
Journal:  Pediatrics       Date:  2016-08-12       Impact factor: 7.124

3.  Aggression in children with behavioural/emotional difficulties: seeing aggression on television and video games.

Authors:  Oana Mitrofan; Moli Paul; Scott Weich; Nicholas Spencer
Journal:  BMC Psychiatry       Date:  2014-11-18       Impact factor: 3.630

4.  Association between mobile technology use and child adjustment in early elementary school age.

Authors:  Rikuya Hosokawa; Toshiki Katsura
Journal:  PLoS One       Date:  2018-07-25       Impact factor: 3.240

5.  Children's Internet Use Profiles in Relation to Behavioral Problems in Lithuania, Latvia, and Taiwan.

Authors:  Vilmantė Pakalniškienė; Roma Jusienė; Sandra B Sebre; Jennifer Chun-Li Wu; Ilona Laurinaitytė
Journal:  Int J Environ Res Public Health       Date:  2020-11-16       Impact factor: 3.390

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.