Literature DB >> 27826899

[Usage patterns of internet and computer games : Results of an observational study of Tyrolean adolescents].

David Riedl1, Andrea Stöckl1, Charlotte Nussbaumer2, Gerhard Rumpold1, Kathrin Sevecke2, Martin Fuchs3.   

Abstract

BACKGROUND: The use of digital media such as the Internet and Computer games has greatly increased. In the western world, almost all young people regularly use these relevant technologies. Against this background, forms of use with possible negative consequences for young people have been recognized and scientifically examined. The aim of our study was therefore to investigate the prevalence of pathological use of these technologies in a sample of young Tyrolean people.
METHODS: 398 students (average age 15.2 years, SD ± 2.3 years, 34.2% female) were interviewed by means of the structured questionnaires CIUS (Internet), CSV-S (Computer games) and SWE (Self efficacy). Additionally, socio demographic data were collected.
RESULTS: In line with previous studies, 7.7% of the adolescents of our sample showed criteria for problematic internet use, 3.3% for pathological internet use. 5.4% of the sample reported pathological computer game usage. The most important aspect to influence our results was the gender of the subjects. Intensive users in the field of Internet and Computer games were more often young men, young women, however, showed significantly less signs of pathological computer game use.
CONCLUSIONS: A significant percentage of Tyrolean adolescents showed difficulties in the development of competent media use, indicating the growing significance of prevention measures such as media education. In a follow-up project, a sample of adolescents with mental disorders will be examined concerning their media use and be compared with our school-sample.

Entities:  

Keywords:  Addiction; Adolescents; Computer games; Internet

Mesh:

Year:  2016        PMID: 27826899     DOI: 10.1007/s40211-016-0205-y

Source DB:  PubMed          Journal:  Neuropsychiatr        ISSN: 0948-6259


  29 in total

1.  Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.

Authors:  Florian Rehbein; Matthias Kleimann; Thomas Mössle
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-06

Review 2.  [Problematic internet use (PIN)--a review of assessment questionnaires and risk factors].

Authors:  Kathrin Bauernhofer; Ilona Papousek; Andreas Fink; Human Friedrich Unterrainer; Elisabeth M Weiss
Journal:  Neuropsychiatr       Date:  2016-01-11

3.  Pathological Internet use among adolescents: Comparing gamers and non-gamers.

Authors:  Esther Strittmatter; Michael Kaess; Peter Parzer; Gloria Fischer; Vladimir Carli; Christina W Hoven; Camilla Wasserman; Marco Sarchiapone; Tony Durkee; Alan Apter; Julio Bobes; Romuald Brunner; Doina Cosman; Merike Sisask; Peeter Värnik; Danuta Wasserman
Journal:  Psychiatry Res       Date:  2015-04-30       Impact factor: 3.222

4.  Excessive internet use in European adolescents: what determines differences in severity?

Authors:  Lukas Blinka; Kateřina Škařupová; Anna Ševčíková; Klaus Wölfling; Kai W Müller; Michael Dreier
Journal:  Int J Public Health       Date:  2014-12-23       Impact factor: 3.380

5.  Psychotropic substance abuse among adolescents: a structural equation model on risk and protective factors.

Authors:  Gerhard Rumpold; Michael Klingseis; Kurt Dornauer; Martin Kopp; Stephan Doering; Stefan Höfer; Birgit Mumelter; Gerhard Schüssler
Journal:  Subst Use Misuse       Date:  2006       Impact factor: 2.164

6.  Internet addiction among Chinese adolescents: prevalence and psychological features.

Authors:  F Cao; L Su
Journal:  Child Care Health Dev       Date:  2007-05       Impact factor: 2.508

7.  Prevalence and correlates of excessive Internet use among youth in Singapore.

Authors:  Subramaniam Mythily; Shijia Qiu; Munidasa Winslow
Journal:  Ann Acad Med Singapore       Date:  2008-01       Impact factor: 2.473

8.  Online communication, compulsive Internet use, and psychosocial well-being among adolescents: a longitudinal study.

Authors:  Regina J J M van den Eijnden; Gert-Jan Meerkerk; Ad A Vermulst; Renske Spijkerman; Rutger C M E Engels
Journal:  Dev Psychol       Date:  2008-05

9.  [Computer game playing: clinical characteristics of dependence and abuse among adolescents].

Authors:  Dominik Batthyány; Kai W Müller; Frank Benker; Klaus Wölfling
Journal:  Wien Klin Wochenschr       Date:  2009       Impact factor: 1.704

10.  Internet addiction prevalence and quality of (real) life: a meta-analysis of 31 nations across seven world regions.

Authors:  Cecilia Cheng; Angel Yee-lam Li
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-12
View more
  4 in total

Review 1.  [The epidemiology of mental disorders in youth : A narrative review including Austrian data].

Authors:  Martin Fuchs; Andreas Karwautz
Journal:  Neuropsychiatr       Date:  2017-08-30

2.  Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults.

Authors:  Nasrin Abdoli; Vahid Farnia; Mostafa Alikhani; Dena Sadeghi-Bahmani; Kenneth M Dürsteler; Maryam Esmaeili; Annette Brühl; Serge Brand
Journal:  Front Psychiatry       Date:  2021-05-24       Impact factor: 4.157

3.  Pathological Internet Use-An Important Comorbidity in Child and Adolescent Psychiatry: Prevalence and Correlation Patterns in a Naturalistic Sample of Adolescent Inpatients.

Authors:  Martin Fuchs; David Riedl; Astrid Bock; Gerhard Rumpold; Kathrin Sevecke
Journal:  Biomed Res Int       Date:  2018-03-29       Impact factor: 3.411

4.  A Phenotype Classification of Internet Use Disorder in a Large-Scale High-School Study.

Authors:  Katajun Lindenberg; Katharina Halasy; Carolin Szász-Janocha; Lutz Wartberg
Journal:  Int J Environ Res Public Health       Date:  2018-04-12       Impact factor: 3.390

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.