Literature DB >> 18254103

Educational games for health professionals.

E A Akl1, K Sackett, R Pretorius, S Erdley, P S Bhoopathi, R Mustafa, H J Schünemann.   

Abstract

BACKGROUND: The use of games as an educational strategy has the potential to improve health professionals' performance (e.g. adherence to standards of care) through improving their knowledge, skills and attitudes.
OBJECTIVES: The objective was to assess the effect of educational games on health professionals' performance, knowledge, skills, attitude and satisfaction, and on patient outcomes. SEARCH STRATEGY: We used a comprehensive search strategy including an electronic search of the following databases: DARE, EPOC register, CENTRAL, MEDLINE, EMBASE, CINAHL, AMED, ERIC, and Dissertation Abstracts Online (search date: January 2007). We also screened the reference list of included studies and relevant reviews, contact authors of relevant papers and reviews, and searched ISI Web of Science for papers citing studies included in the review SELECTION CRITERIA: We included randomized controlled trials (RCT), controlled clinical trials (CCT), controlled before and after (CBA) and interrupted time-series analysis (ITS). Study participants were qualified health professionals or in postgraduate training. The intervention was an educational game with "a form of competitive activity or sport played according to rules". DATA COLLECTION AND ANALYSIS: Using a standardized data form we extracted data on methodological quality, participants, interventions and outcomes of interest that included patient outcomes, professional behaviour (process of care outcomes), and professional's knowledge, skills, attitude and satisfaction. MAIN
RESULTS: The search strategy identified 1156 citations. Out of 55 potentially eligible citations, we included one RCT. The methodological quality was fair. The game, used as a reinforcement technique, was based on the television game show "Family Feud" and focused on infection control. The study did not assess any patient or process of care outcomes. The group that was randomized to the game had statistically higher scores on the knowledge test (P = 0.02). AUTHORS'
CONCLUSIONS: The findings of this systematic review do not confirm nor refute the utility of games as a teaching strategy for health professionals. There is a need for additional high-quality research to explore the impact of educational games on patient and performance outcomes.

Entities:  

Mesh:

Year:  2008        PMID: 18254103     DOI: 10.1002/14651858.CD006411.pub2

Source DB:  PubMed          Journal:  Cochrane Database Syst Rev        ISSN: 1361-6137


  10 in total

1.  Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience.

Authors:  Sean M Barclay; Meghan N Jeffres; Ragini Bhakta
Journal:  Am J Pharm Educ       Date:  2011-03-10       Impact factor: 2.047

2.  An online spaced-education game among clinicians improves their patients' time to blood pressure control: a randomized controlled trial.

Authors:  B Price Kerfoot; Alexander Turchin; Eugene Breydo; David Gagnon; Paul R Conlin
Journal:  Circ Cardiovasc Qual Outcomes       Date:  2014-05

3.  "Polio Eradication" Game May Increase Public Interest in Global Health.

Authors:  Toluwalose A Okitika; Ruanne V Barnabas; Tessa Rue; Jordan Weisman; Nathan A Harris; Walter A Orenstein; Judith N Wasserheit
Journal:  Games Health J       Date:  2014-11-25

4.  Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship.

Authors:  Diane Ashiru-Oredope; Maxencia Nabiryo; Andy Yeoman; Melvin Bell; Sarah Cavanagh; Nikki D'Arcy; William Townsend; Dalius Demenciukas; Sara Yadav; Frances Garraghan; Vanessa Carter; Victoria Rutter; Richard Skone-James
Journal:  Antibiotics (Basel)       Date:  2022-05-01

5.  Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.

Authors:  Elie A Akl; Sameer Gunukula; Reem Mustafa; Mark C Wilson; Andrew Symons; Amir Moheet; Holger J Schünemann
Journal:  BMC Med Educ       Date:  2010-03-25       Impact factor: 2.463

6.  An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability.

Authors:  Elie A Akl; Reem Mustafa; Thomas Slomka; Alia Alawneh; Abhishek Vedavalli; Holger J Schünemann
Journal:  BMC Med Educ       Date:  2008-11-18       Impact factor: 2.463

7.  Improving Pediatric/Neonatology Residents' Newborn Resuscitation Skills With a Digital Serious Game: DIANA.

Authors:  Serena Bardelli; Giulio Del Corso; Massimiliano Ciantelli; Marta Del Pistoia; Francesca Lorenzoni; Nicoletta Fossati; Rosa T Scaramuzzo; Armando Cuttano
Journal:  Front Pediatr       Date:  2022-04-01       Impact factor: 3.569

8.  InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation.

Authors:  Leandro Arthur Diehl; Rodrigo Martins Souza; Juliano Barbosa Alves; Pedro Alejandro Gordan; Roberto Zonato Esteves; Maria Lúcia Silva Germano Jorge; Izabel Cristina Meister Coelho
Journal:  JMIR Res Protoc       Date:  2013-01-21

9.  Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

Authors:  Martin Boeker; Peter Andel; Werner Vach; Alexander Frankenschmidt
Journal:  PLoS One       Date:  2013-12-05       Impact factor: 3.240

10.  Effectiveness of a strategy that uses educational games to implement clinical practice guidelines among Spanish residents of family and community medicine (e-EDUCAGUIA project): a clinical trial by clusters.

Authors:  Isabel Del Cura-González; Juan A López-Rodríguez; Teresa Sanz-Cuesta; Ricardo Rodríguez-Barrientos; Jesús Martín-Fernández; Gloria Ariza-Cardiel; Elena Polentinos-Castro; Begoña Román-Crespo; Esperanza Escortell-Mayor; Milagros Rico-Blázquez; Virginia Hernández-Santiago; Amaya Azcoaga-Lorenzo; Elena Ojeda-Ruiz; Ana I González-González; José F Ávila-Tomas; Jaime Barrio-Cortés; José M Molero-García; Raul Ferrer-Peña; María Eugenia Tello-Bernabé; Mar Trujillo-Martín
Journal:  Implement Sci       Date:  2016-05-17       Impact factor: 7.327

  10 in total

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