Literature DB >> 30199275

Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.

Kavita Radhakrishnan1, Thomas Baranowski2, Christine Julien3, Edison Thomaz4, Miyong Kim5.   

Abstract

OBJECTIVE: Examine research on the use of digital games to improve self-management (SM) behaviors in patients diagnosed with cardiovascular diagnoses of hypertension, coronary artery disease, heart failure, or myocardial infarction.
MATERIALS AND METHODS: For this scoping review, the CINAHL, PubMed, and Web of Science databases were searched for studies published from January 1, 2008 to December 20, 2017 using terms relevant to digital games and cardiovascular diseases (CVDs).
RESULTS: Eight articles met the inclusion/exclusion criteria, seven of which presented studies with participants 50 years or older. Five of the eight studies assessed physical activity. Only two studies included a control group. Digital games significantly improved exercise capacity and energy expenditure but did not affect quality of life, self-efficacy, anxiety, or depression. Digital games were found enjoyable by 79%-93% of participants, including those with lower education or age; however, barriers to game use included being tired or bored, lack of interest in digital games, poor perception of fitness through games, sensor limitations, conflicts with daily life routine, and preferences for group exercise. Average adherence ranged from 70% to 100% over 2 weeks to 6 months of study duration, with higher adherence rates in studies that included human contact through supervision or social support.
CONCLUSION: Paucity of studies about digital games for CVD SM behaviors precludes the need to undertake a full systematic review. Future studies examining digital games should include larger sample sizes, longer durations, game-design guided by behavioral change theoretical frameworks, and CVD SM behaviors in addition to physical activity behaviors.

Entities:  

Keywords:  Cardiovascular; Digital games; Self-management

Mesh:

Year:  2018        PMID: 30199275      PMCID: PMC6909707          DOI: 10.1089/g4h.2018.0011

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  39 in total

1.  Feasibility of congestive heart failure telemanagement using a wii-based telecare platform.

Authors:  Joseph Finkelstein; Jeffrey Wood; Eunme Cha; Alexander Orlov; Cheryl Dennison
Journal:  Annu Int Conf IEEE Eng Med Biol Soc       Date:  2010

2.  Kinect system in home-based cardiovascular rehabilitation.

Authors:  Ágata Vieira; Joaquim Gabriel; Cristina Melo; Jorge Machado
Journal:  Proc Inst Mech Eng H       Date:  2016-12-19       Impact factor: 1.617

3.  Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.

Authors:  Kavita Radhakrishnan; Paul Toprac; Matt O'Hair; Randolph Bias; Miyong T Kim; Paul Bradley; Michael Mackert
Journal:  Games Health J       Date:  2016-10-24

Review 4.  Self care in patients with chronic heart failure.

Authors:  Barbara Riegel; Christopher S Lee; Victoria Vaughan Dickson
Journal:  Nat Rev Cardiol       Date:  2011-07-19       Impact factor: 32.419

5.  Relationship between cardiac rehabilitation and long-term risks of death and myocardial infarction among elderly Medicare beneficiaries.

Authors:  Bradley G Hammill; Lesley H Curtis; Kevin A Schulman; David J Whellan
Journal:  Circulation       Date:  2009-12-21       Impact factor: 29.690

Review 6.  A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older.

Authors:  Hannah R Marston; Shannon Freeman; Kristen A Bishop; Christian L Beech
Journal:  Games Health J       Date:  2016-04-20

7.  Mechanism of engaging self-management behavior in rural heart failure patients.

Authors:  Lufei Young; Susan Barnason; Kevin Kupzyk
Journal:  Appl Nurs Res       Date:  2015-10-03       Impact factor: 2.257

8.  IMPACT OF A SERIOUS GAME FOR HEALTH ON CHRONIC DISEASE SELF-MANAGEMENT: PRELIMINARY EFFICACY AMONG COMMUNITY DWELLING ADULTS WITH HYPERTENSION.

Authors:  Ronald L Hickman; John M Clochesy; Melissa D Pinto; Christopher Burant; Grant Pignatiello
Journal:  J Health Hum Serv Adm       Date:  2015

9.  The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions.

Authors:  Susan Michie; Michelle Richardson; Marie Johnston; Charles Abraham; Jill Francis; Wendy Hardeman; Martin P Eccles; James Cane; Caroline E Wood
Journal:  Ann Behav Med       Date:  2013-08

10.  Exergaming to increase the exercise capacity and daily physical activity in heart failure patients: a pilot study.

Authors:  Leonie Klompstra; Tiny Jaarsma; Anna Strömberg
Journal:  BMC Geriatr       Date:  2014-11-18       Impact factor: 3.921

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  8 in total

1.  Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Matthew O'Hair; Catherine A Fournier; Cathy B Spranger; Miyong T Kim
Journal:  Games Health J       Date:  2020-03-06

2.  Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring.

Authors:  Kavita Radhakrishnan; Christine Julien; Matthew O'Hair; Thomas Baranowski; Grace Lee; Catherine Allen; Atami Sagna; Edison Thomaz; Miyong Kim
Journal:  Appl Clin Inform       Date:  2020-12-30       Impact factor: 2.342

Review 3.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

4.  Toward the Value Sensitive Design of eHealth Technologies to Support Self-management of Cardiovascular Diseases: Content Analysis.

Authors:  Roberto Rafael Cruz-Martínez; Jobke Wentzel; Britt Elise Bente; Robbert Sanderman; Julia Ewc van Gemert-Pijnen
Journal:  JMIR Cardio       Date:  2021-12-01

Review 5.  The Promise of Digital Self-Management: A Reflection about the Effects of Patient-Targeted e-Health Tools on Self-Management and Wellbeing.

Authors:  Josefien van Olmen
Journal:  Int J Environ Res Public Health       Date:  2022-01-26       Impact factor: 3.390

6.  Let the games begin: Serious games in prevention and rehabilitation to improve outcomes in patients with cardiovascular disease.

Authors:  Brynja Ingadottir; Tiny Jaarsma; Leonie Klompstra; Jan Aidemark; Linda Askenäs; Yotam Bahat; Oran Ben Gal; Aseel Berglund; Erik Berglund; Christoph Höchsmann; Meir Plotnik; Jaap Ca Trappenburg; Arno Schmidt-Trucksäss; Anna Strömberg
Journal:  Eur J Cardiovasc Nurs       Date:  2020-06-13       Impact factor: 3.908

Review 7.  The Perspectives of Patients with Chronic Diseases and Their Caregivers on Self-Management Interventions: A Scoping Review of Reviews.

Authors:  Ena Niño de Guzmán Quispe; Laura Martínez García; Carola Orrego Villagrán; Monique Heijmans; Rosa Sunol; David Fraile-Navarro; Javier Pérez-Bracchiglione; Lyudmil Ninov; Karla Salas-Gama; Andrés Viteri García; Pablo Alonso-Coello
Journal:  Patient       Date:  2021-04-19       Impact factor: 3.883

Review 8.  Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis.

Authors:  Carles Blasco-Peris; Laura Fuertes-Kenneally; Tomas Vetrovsky; José Manuel Sarabia; Vicente Climent-Paya; Agustín Manresa-Rocamora
Journal:  Int J Environ Res Public Health       Date:  2022-03-15       Impact factor: 3.390

  8 in total

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