| Literature DB >> 20174648 |
Simon Tobin1, Nicolas Bisson, Simon Grondin.
Abstract
To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a "naturalistic environment" (gaming centers). In addition, as it involved gamers, it provided an opportunity to examine the effect of gaming profile on time estimation. A total of 116 participants were asked to estimate prospectively or retrospectively a video game session lasting 12, 35 or 58 minutes. The results indicate that time is perceived as longer in the prospective paradigm than in the retrospective one, although the variability of estimates is the same. Moreover, the 12-minute session was perceived as longer, proportionally, than the 35- and 58-minute sessions. The study also revealed that the number of hours participants spent playing video games per week was a significant predictor of time estimates. To account for the main findings, the differences between prospective and retrospective timing are discussed in quantitative terms using a proposed theoretical framework, which states that both paradigms use the same cognitive processes, but in different proportions. Finally, the hypothesis that gamers play more because they underestimate time is also discussed.Entities:
Mesh:
Year: 2010 PMID: 20174648 PMCID: PMC2822850 DOI: 10.1371/journal.pone.0009271
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Durations used in each study providing a direct comparison of retrospective vs. prospective paradigms.
| Articles | Task duration |
|
| |
| Avni-Babad & Ritov | 120 s |
| Boltz | 7 s to 10 s |
| Bueno Martínez | 80 s |
| Brown | 16 s or 32 s |
| Gruber & Block | 15 s |
| Hicks, Miller & Kinsbourne | 42 s |
| Klapproth | 15 s to 45 s |
| Kurtz & Strube | 30 s or 60 s |
| McClain | 120 s |
| Miller, Hicks & Wilette | 32 s to 54 s |
| Predebon | 10 s to 50 s |
| Predebon | 48 s |
| Predebon | 12,5 s to 50 s |
| Zakay | 3 s or 6 s |
| Zakay | 12 s or 15 s |
| Zakay & Fallach | 10 s |
|
| |
| Block | 165 s (exp1) |
| 160 s (exp2) | |
| Block, George & Reed | 270 s |
| Brown & Stubbs | 14,45 min to 19,18 min (exp1) |
| 7,7 min to 19,6 min (exp2) | |
| Brown & Stubbs | 466 s or 836 s |
| Kikkawa | 20 min |
|
| |
| Bakan | 60 min |
| Tobin & Grondin | 8 min and 24 min |
**Each participant made three consecutive tasks of 8 min, 8 min and 24 min and estimated time (prospectively or retrospectively) only at the end of all three tasks.
List of the games played by the participants.
| Games | n |
| Age of Empires | 7 |
| Arma | 3 |
| Armed Army | 1 |
| Armed Assault | 2 |
| Battle For Middle Earth | 2 |
| Battlefield | 27 |
| Bioshock | 2 |
| Call of Duty | 12 |
| Civilisation 4 | 1 |
| Command and Conquer | 7 |
| Company of Heroes | 6 |
| Counter-Strike | 4 |
| Everquest 2 | 1 |
| Half-Life 2 | 1 |
| Hellgate London | 1 |
| Linage 2×2 | 1 |
| Lord of the Rings | 2 |
| Rainbow 6 Vegas | 1 |
| Serious Sam | 1 |
| Star Wars Battlefront | 3 |
| Starcraft | 5 |
| Team Fortress 2 | 2 |
| Titan's Quest | 1 |
| Warcraft 3 | 7 |
| World in Conflict | 4 |
| World of Warcraft | 12 |
Figure 1Mean estimated to target duration ratio for each target duration condition (12, 35 and 58 minutes) with each paradigm (prospective and retrospective).
Bars represent standard error.
Figure 2Mean absolute standardized error for each target duration condition (12, 35 and 58 minutes) with each paradigm (prospective and retrospective).
Bars represent standard error.
Figure 3Mean Weber Fraction for each target duration condition (12, 35 and 58 minutes) with each paradigm (prospective and retrospective).
Bars represent standard error.