Literature DB >> 31065179

Game of thorns: Modern day opium.

P S Bhat1, Jyoti Prakash2, Kalpana Srivastava3.   

Abstract

With the advent of internet and mobile communication the virtual space of world wide web has become a playground; people plugged in to it at distant horizon completely unfamiliar to each other are players; keyboard, touchpad and joysticks have become the tools of play; webmaster, app developer are self designated referees of the game; while the virtual media is the largest ever spectators in this amphitheatre of the web. More and more youth are getting hooked onto this and are gradually becoming dependent on these games. World Health Organization has recognized this as a diagnosable medical illness and included as Internet Gaming Disorder (IGD) in its International Classification of Diseases (ICD) -11 released in 2018. Various aspects of this problem are discussed in this article.

Entities:  

Keywords:  Addictive behavior; Adverse effects; Internet gaming disorder; Video games; Virtual world

Year:  2019        PMID: 31065179      PMCID: PMC6495471          DOI: 10.1016/j.mjafi.2018.12.006

Source DB:  PubMed          Journal:  Med J Armed Forces India        ISSN: 0377-1237


  21 in total

1.  Demographic factors and playing variables in online computer gaming.

Authors:  Mark D Griffiths; Mark N O Davies; Darren Chappell
Journal:  Cyberpsychol Behav       Date:  2004-08

2.  An update on the effects of playing violent video games.

Authors:  Craig A Anderson
Journal:  J Adolesc       Date:  2004-02

3.  Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents.

Authors:  Chin-Sheng Wan; Wen-Bin Chiou
Journal:  Cyberpsychol Behav       Date:  2006-06

4.  Motivations for play in online games.

Authors:  Nick Yee
Journal:  Cyberpsychol Behav       Date:  2006-12

5.  Reduced striatal dopamine D2 receptors in people with Internet addiction.

Authors:  Sang Hee Kim; Sang-Hyun Baik; Chang Soo Park; Su Jin Kim; Sung Won Choi; Sang Eun Kim
Journal:  Neuroreport       Date:  2011-06-11       Impact factor: 1.837

6.  Excessive computer game playing: evidence for addiction and aggression?

Authors:  S M Grüsser; R Thalemann; M D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-04

7.  Factors predictive for incidence and remission of internet addiction in young adolescents: a prospective study.

Authors:  Chih-Hung Ko; Ju-Yu Yen; Cheng-Fang Yen; Huang-Chi Lin; Ming-Jen Yang
Journal:  Cyberpsychol Behav       Date:  2007-08

8.  Brain activities associated with gaming urge of online gaming addiction.

Authors:  Chih-Hung Ko; Gin-Chung Liu; Sigmund Hsiao; Ju-Yu Yen; Ming-Jen Yang; Wei-Chen Lin; Cheng-Fang Yen; Cheng-Sheng Chen
Journal:  J Psychiatr Res       Date:  2008-11-08       Impact factor: 4.791

9.  Male Internet addicts show impaired executive control ability: evidence from a color-word Stroop task.

Authors:  Guangheng Dong; Hui Zhou; Xuan Zhao
Journal:  Neurosci Lett       Date:  2011-05-27       Impact factor: 3.046

10.  Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction.

Authors:  Doug Hyun Han; Jun Won Hwang; Perry F Renshaw
Journal:  Exp Clin Psychopharmacol       Date:  2010-08       Impact factor: 3.157

View more
  1 in total

Review 1.  Skin in the game: Video-game-related cutaneous pathologies in adolescents.

Authors:  Georgia Kyriakou; Apostolos Glentis
Journal:  Int J Pediatr Adolesc Med       Date:  2019-09-06
  1 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.