Literature DB >> 6622153

Differences in eye-hand motor coordination of video-game users and non-users.

J L Griffith, P Voloschin, G D Gibb, J R Bailey.   

Abstract

The recent proliferation of electronic video games has caused an outcry from those who question the merits of the games, while others maintain the games improve eye-hand coordination. At present, no empirical data are available to indicate whether there are differences in eye-hand coordination between video game users and non-users. Comparing 31 video game users and 31 non-users showed users have significantly better eye-hand motor coordination on a pursuit rotor. However, no relationship was found between an individual's eye-hand motor coordination and the amount of time spent weekly playing video games or the length of experience with video games.

Entities:  

Mesh:

Year:  1983        PMID: 6622153     DOI: 10.2466/pms.1983.57.1.155

Source DB:  PubMed          Journal:  Percept Mot Skills        ISSN: 0031-5125


  20 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

Review 2.  Video games as a tool to train visual skills.

Authors:  R L Achtman; C S Green; D Bavelier
Journal:  Restor Neurol Neurosci       Date:  2008       Impact factor: 2.406

3.  Impact of current video game playing on robotic simulation skills among medical students.

Authors:  Tufan Öge; Mostafa A Borahay; Tamar Achjian; Sami Gökhan Kılıç
Journal:  J Turk Ger Gynecol Assoc       Date:  2015-03-01

Review 4.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

5.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

6.  Video game players show more precise multisensory temporal processing abilities.

Authors:  Sarah E Donohue; Marty G Woldorff; Stephen R Mitroff
Journal:  Atten Percept Psychophys       Date:  2010-05       Impact factor: 2.199

7.  Assessment of minimally invasive surgical skills of pre-medical students: What can we learn from future learners?

Authors:  Mostafa A Borahay; Mary Jackson; Omer L Tapısız; Elizabeth Lyons; Pooja R Patel; Ramsey Nassar; Gökhan Sami Kılıç
Journal:  J Turk Ger Gynecol Assoc       Date:  2014-06-01

Review 8.  Exercising your brain: a review of human brain plasticity and training-induced learning.

Authors:  C S Green; D Bavelier
Journal:  Psychol Aging       Date:  2008-12

9.  Imitating human soft tissue on basis of a dual-material 3D print using a support-filled metamaterial to provide bimanual haptic for a hand surgery training system.

Authors:  Johannes Maier; Maximilian Weiherer; Michaela Huber; Christoph Palm
Journal:  Quant Imaging Med Surg       Date:  2019-01

10.  Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study.

Authors:  Satoshi Tanaka; Hanako Ikeda; Kazumi Kasahara; Ryo Kato; Hiroyuki Tsubomi; Sho K Sugawara; Makoto Mori; Takashi Hanakawa; Norihiro Sadato; Manabu Honda; Katsumi Watanabe
Journal:  PLoS One       Date:  2013-06-11       Impact factor: 3.240

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