Literature DB >> 29485536

Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review.

Paola Indovina1,2, Daniela Barone3, Luigi Gallo1, Andrea Chirico2,4, Giuseppe De Pietro1, Antonio Giordano2,5.   

Abstract

OBJECTIVES: This review aims to provide a framework for evaluating the utility of virtual reality (VR) as a distraction intervention to alleviate pain and distress during medical procedures. We first describe the theoretical bases underlying the VR analgesic and anxiolytic effects and define the main factors contributing to its efficacy, which largely emerged from studies on healthy volunteers. Then, we provide a comprehensive overview of the clinical trials using VR distraction during different medical procedures, such as burn injury treatments, chemotherapy, surgery, dental treatment, and other diagnostic and therapeutic procedures.
METHODS: A broad literature search was performed using as main terms "virtual reality," "distraction," and "pain." No date limit was applied and all the retrieved studies on immersive VR distraction during medical procedures were selected.
RESULTS: VR has proven to be effective in reducing procedural pain, as almost invariably observed even in patients subjected to extremely painful procedures, such as patients with burn injuries undergoing wound care, and physical therapy. Moreover, VR seemed to decrease cancer-related symptoms in different settings, including during chemotherapy. Only mild and infrequent side effects were observed. DISCUSSION: Despite these promising results, future long-term randomized controlled trials with larger sample sizes and evaluating not only self-report measures but also physiological variables are needed. Further studies are also required both to establish predictive factors to select patients who can benefit from VR distraction and to design hardware/software systems tailored to the specific needs of different patients and able to provide the greatest distraction at the lowest cost.

Entities:  

Mesh:

Year:  2018        PMID: 29485536     DOI: 10.1097/AJP.0000000000000599

Source DB:  PubMed          Journal:  Clin J Pain        ISSN: 0749-8047            Impact factor:   3.442


  46 in total

1.  Advancing science and practice using immersive virtual reality: what behavioral medicine has to offer.

Authors:  Susan Persky; Megan A Lewis
Journal:  Transl Behav Med       Date:  2019-11-25       Impact factor: 3.046

2.  Mindfulness-based Virtual Reality Intervention in Hemodialysis Patients: A Pilot Study on End-user Perceptions and Safety.

Authors:  Rosalba Hernandez; Brett Burrows; Matthew H E M Browning; Killivalavan Solai; Drew Fast; Natalia O Litbarg; Kenneth R Wilund; Judith T Moskowitz
Journal:  Kidney360       Date:  2021-01-08

3.  Effect of exercise mode on physical function and quality of life in breast cancer-related lymphedema: a randomized trial.

Authors:  Maged A Basha; Nancy H Aboelnour; Ashwag S Alsharidah; FatmaAlzahraa H Kamel
Journal:  Support Care Cancer       Date:  2021-10-20       Impact factor: 3.603

4.  Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.

Authors:  Alison Jane Martingano; Ellenor Brown; Sydney H Telaak; Alexander P Dolwick; Susan Persky
Journal:  J Med Internet Res       Date:  2022-06-01       Impact factor: 7.076

Review 5.  Virtual reality hand therapy: A new tool for nonopioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain.

Authors:  Hunter G Hoffman; David A Boe; Eric Rombokas; Christelle Khadra; Sylvie LeMay; Walter J Meyer; Sam Patterson; Ann Ballesteros; Stephen W Pitt
Journal:  J Hand Ther       Date:  2020-05-30       Impact factor: 1.950

6.  Virtual Reality Analgesia With Interactive Eye Tracking During Brief Thermal Pain Stimuli: A Randomized Controlled Trial (Crossover Design).

Authors:  Najood A Al-Ghamdi; Walter J Meyer; Barbara Atzori; Wadee Alhalabi; Clayton C Seibel; David Ullman; Hunter G Hoffman
Journal:  Front Hum Neurosci       Date:  2020-01-23       Impact factor: 3.169

Review 7.  Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review.

Authors:  Ursela Christopherson; Stephanie J Wells; Nathan Parker; Elizabeth J Lyons; Michael D Swartz; Anna Blozinski; Karen Basen-Engquist; Susan Peterson; Maria C Swartz
Journal:  J Cancer Surviv       Date:  2021-06-04       Impact factor: 4.062

Review 8.  Virtual reality, music, and pain: developing the premise for an interdisciplinary approach to pain management.

Authors:  Emily Honzel; Sarah Murthi; Barbara Brawn-Cinani; Giancarlo Colloca; Craig Kier; Amitabh Varshney; Luana Colloca
Journal:  Pain       Date:  2019-09       Impact factor: 7.926

9.  Home-based virtual reality for chronic pain: protocol for an NIH-supported randomised-controlled trial.

Authors:  Brandon Birckhead; Sam Eberlein; Genie Alvarez; Rebecca Gale; Taylor Dupuy; Katherine Makaroff; Garth Fuller; Xiaoyu Liu; Kyung-Sang Yu; J T Black; Mariko Ishimori; Swamy Venuturupalli; Joseph Tu; Tom Norris; Mourad Tighiouart; Lindsey Ross; Karma McKelvey; Mark Vrahas; Itai Danovitch; Brennan Spiegel
Journal:  BMJ Open       Date:  2021-06-15       Impact factor: 3.006

10.  Effectiveness of Virtual Reality Interventions for Adolescent Patients in Hospital Settings: Systematic Review.

Authors:  Brad Ridout; Joshua Kelson; Andrew Campbell; Kate Steinbeck
Journal:  J Med Internet Res       Date:  2021-06-28       Impact factor: 5.428

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