| Literature DB >> 36160828 |
Letizia Pezzi1, Andrea Di Matteo2, Roberta Insabella3, Sara Mastrogiacomo4, Carlo Baldari5, Victor Machado Reiss6, Teresa Paolucci2.
Abstract
Virtual reality (VR) is used in the rehabilitation of patients with Parkinson's disease (PD) in several studies. In VR trials, the motor, physical characteristics, and the degree of the disease are often well defined, while PD cognitive reserve is not. This systematic review was performed to define a cognitive profile for patients with PD who could best benefit from using VR to enhance functional motor aspects during rehabilitation. PubMed, Cochrane Library, Scopus, and Web of Sciences databases were analysed to identify randomized clinical trials (RCT) and randomized pilot trials that addressed the rehabilitation of motor symptoms in subjects with PD using VR. The included studies used Mini-Mental State Examination (MMSE) or Montreal Cognitive Assessment (MoCA) to evaluate the cognitive aspect. Only articles written in English and with full texts were considered. The risk of bias from all included studies was assessed based on the Cochrane risk-of-bias tool and the PRISMA guideline was considered. Eighteen articles were eligible for review, including three randomized pilot trials. All studies aimed to evaluate the effect of VR on the motor aspects typically affected by PD (balance, postural control, risk of falls, walking, and reaching). The most widely adopted approach has been nonimmersive VR, except for one study that used immersive VR. Both the benefits of physical activity on the motor symptoms of patients with PD and the impact of cognitive reserve during the rehabilitation of these patients were highlighted. The analysis of the results allowed us to outline the ideal cognitive profile of patients with PD who can benefit from the effects of rehabilitation using VR.Entities:
Year: 2022 PMID: 36160828 PMCID: PMC9507627 DOI: 10.1155/2022/7389658
Source DB: PubMed Journal: Parkinsons Dis ISSN: 2042-0080
Figure 1PRISMA flow-diagram.
Characteristics of the included studies.
| Author, year, Title | Study type, PEDro score | Participants | VR type | Device/software/tools/protocol | Inclusion and exclusion criteria | Adverse events | H&Y score | Cognitive scales | Other outcomes | Evaluation times | Objective of the study | Conclusions |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bekkers et al., 2020 [ | RCT, 6 | No: 121 (FOG+ = 77, FOG− = 44) | Nonimmersive VR | VRG: treadmill with simulated obstacles in a virtual environment | I.C: age 60–90; H&Y II-III; anti-Parkinson therapy; walking for 5 minutes without assistance; adequate vision and hearing; 2 or more falls in the previous 6 months | — | VRG: 2.42 | MMSE: VRG = 27.76 (1.7) TG = 28.34 (1.5) | Primary: balance and falls: mini-BEST | T0 (baseline); T1 (after 1 week); | To show a reduction in falls and improvement in balance following training on the treadmill with virtual reality compared to the treadmill alone, highlighting any differences between patients with and without FOG. | FOG patients improved balance and risk of falls in treadmill training both with and without VR compared to non-FOG patients |
| Del Din et al., 2020 [ | RCT, 5 | No tot = 282, PD = 128 | Nonimmersive VR | VRG: treadmill associated with VR in elderly patients/with MCI/PD | I.C: age 60–90; able to walk for 5 minutes without assistance; stable therapy the month before; 2 or more falls in the previous six months | — | 48%: 2 10%: 2.5 42%: 3 | MMSE (MP) 28.07 (1.68) | FRA index (Measure of the incidence of falls corrected for exposure) | T0 (pre-treatment); | To study the relationship between gait (exposure to falling risk) and fall rates before and after a treadmill exercise program with and without VR (V-TIME) | V-TIME intervention successfully reduced the risk of falling by maintaining walking activity levels in different groups of elderly people at risk of falling |
| Feng et al., 2019 [ | RCT, 7 | No: 28tot | Nonimmersive VR | VRG: perform game-based actions with a standard VR device | I.C: H&Y 2.5/4; age 50–70; signed informed consent | — | VRG: 3.03 | MMSE: VRG = 27.07 ± 2.09; | BBS TUG UPDRS III FGA | T0 (baseline) | Studying the effects of virtual reality on balance and walking in patients with PD | Rehabilitation with VR improved outcomes compared to traditional treatment (except for UPDRS where no significant differences were noted) |
| Ferraz et al., 2018 [ | Pilot RCT, 7 | No: 62 | Exergame (nonimmersive VR) | VRG: training with “Kinect Adventures” video game (Xbox 360) TG1: functional training TG2: cycling exercise. 50′ treatment, 3 times a week, for 8 weeks | I.C: age ≥ 60; regular use of therapy; H&Y II-III walking without aids | — | TG1: 2.50 (2.5–3) | MMSE | Primary: 6 MWT | T0 (baseline) | Compare the effects of functional training, cycling and exergaming on walking ability in elderly patients with PD | Exergame training has achieved similar results to traditional treatments in improving gait; all three strategies are recommended, considering patients' motivation |
| Gandolfi et al., 2017 [ | RCT, 6 | No: 76 | VR nonimmersive | VRG: treatment with “Wii fit gaming system and balance board” at home, supervised via Skype by a physiotherapist TG: in-clinic sensory integration balance training (SIBT) | I.C: age > 18; H&Y 2.5–3; stable therapy the month before; can perform postural transfer and stand for 10 minutes; presence of caregivers | — | VRG: 2.5 | MMSE | Walking/balance | T0 (baseline) | Compare the improvements in postural stability after balance training with VR at home remotely supervised and in-clinic. balance training with sensory integration | Use of VR at home (TeleWii) is a valid alternative to conventional rehabilitation to reduce postural instability in patients with PD (H&Y 2.5–3) |
| van den Heuvel et al., 2014 [ | Pilot RCT, 8 | No: 33 | Nonimmersive VR | VRG: interactive balance games with augmented visual feedback via an LCD monitor connected to a PC, a force plate, and an inertial sensor TG: conventional treatment | I.C: H&Y 2–3; able to participate in both training programs; verbal and written informed consent | — | VRG: 2.5 | MMSE | Primary: FRT | T0 (baseline) | Investigate whether a balance training program that uses augmented visual feedback is feasible, safe, and more effective than conventional balance training in improving postural control in PD patients | The use of augmented visual feedback in a group setting is safe and feasible to provide therapeutic balance training for patients with PD, even if no more effective than conventional therapy |
| van der Kolk et al., 2019 [ | RCT, 7 | No: 130 | Nonimmersive VR | VRG: aerobic pedalling exercises at home (30′–45′at least 3 times a week) enriched with virtual reality software and real-life videos to create an exergaming experience | I.C: H&Y>/= 2; practice less than the recommended physical activity for older adults; age 30–75; stable dopaminergic therapy | Arthralgia/back pain (VRG = 2) | VRG:4 | MoCA | Primary: MSD-UPDRS III (off) | T0 (baseline) | Evaluate the effectiveness of aerobic exercise, gamified, and performed at home, to promote therapy adherence and relieve motor symptoms in patients with PD | The study provides level 1 evidence that aerobic exercise alleviates motor symptoms in Parkinson's disease and improves cardiovascular fitness |
| Liao et al., 2015 [ | RCT, 7 | No: 36 | Nonimmersive VR | VRG: VR exercises with Wii Fit Plus games and Wii Fit balance board | I.C: H&Y 1–3; autonomous walking without aids; stable therapy; MMSE>/= 24 | No adverse events | CG:1.9 | MMSE | Primary: performance overcoming obstacles with “Liberty system” Dynamic balance with “balance master system” | T0 (baseline) | Examine the effects of virtual reality-based exercise on overcoming obstacles in patients with Parkinson's | VR with Wii, as part of a multi-faceted workout, is effective in improving performance when overcoming obstacles, dynamic balance, functional capacity, and quality of life in patients with PD |
| Liao et al., 2015 (b) [ | RCT, 7 | No = 36 | Nonimmersive VR | VRG: exercises with Wii Fit and treadmill | I.C.: H&Y 1–3; autonomous walking without aids; stable therapy; MMSE ≥ 24 | — | CG: 1.9 | MMSE | Gait: GAITRite FGA | T0 (baseline) | Examine the effects of virtual reality-based training in improving muscle strength, sensory integration capacity and walking in patients with PD | Wii training is as useful as traditional training in improving outcomes, and these improvements have persisted for at least a month. It is therefore suggested that Wii training be implemented in patients with PD |
| Ma et al., 2011 [ | Pilot RCT, 5 | No: 33 | Immersive VR | VRG: reach 60 moving balls with your right-hand using VR system and polarized glasses | I.C: H&Y 2–3; Age 50–75; stable therapy; MMSE ≥ 24. Normal sight and hearing; right-handed to self-assessment | Fatigue (VRG = 1) | VRG: 2 | MMSE | Success rates of the required task (catching the ball) | T0 (baseline) | To investigate whether practising with virtual moving targets would improve motor performance in people with Parkinson's disease | A short training program with VR improved speed of movement and accuracy in reaching real fixed objects. However, the transfer effect was minimal in reaching real moving objects |
| Maidan et al., 2017 [ | RCT, 4 | No: 34 | Nonimmersive VR | VRG: VR associated treadmill | I.C: age 60–90; H&Y 1–3; ability to walk independently for at least 5 minutes; anti Parkinson therapy | — | — | MMSE | fMRI assessment | T0 (baseline) | Compare the effects of treadmill training with virtual reality and treadmill training alone on brain activation in patients with Parkinson's disease | The results suggest that the task-specific exercise provided by VR led to experience-dependent neuroplasticity and reduced the usefulness of activating compensatory cognitive functions resulting in greater automaticity. Training with VR has improved both motor and cognitive aspects of the altered front-striatal circuit |
| Maidan et al., 2018 [ | RCT, 4 | No: 64 | Nonimmersive VR | VRG: treadmill training with virtual obstacles on a screen ahead | I.C: age 60–90; H&Y 2–3; autonomous walking for at least 5 minutes; anti-Parkinson therapy | — | — | MMSE | Deambulation (electronic gangway with pressure sensors) | — | Investigate whether the VR-paired treadmill and the treadmill alone differently affect prefrontal activation and whether this could explain the differences in fall rates after surgery | Providing a combined cognitive-motor training intervention may result in specific changes in prefrontal activation patterns that improve functional abilities, reduce falls and the risk of falling, which in turn could slow deterioration in patients with PD |
| Mirelman et al., 2016 [ | RCT, 8 | No: 302 | Nonimmersive VR | VRG: VR associated treadmill (elderly and with PD) | I.C: age 60–90; walking without assistance for at least 5 minutes; stable therapy in the previous month; 2 or more falls in the previous 6 months; clinical dementia rating scale = 0.5; H&Y 2-3; anti Parkinson therapy | Present but not related to the study | — | MMSE | Primary: rate of accidental falls | T0 (baseline) | Test the hypothesis that a treadmill intervention combined with non-immersive virtual reality, to address cognitive aspects, safe walking, and mobility, would lead to fewer falls than treadmill training alone | In a heterogeneous group of elderly people at high risk of falls, treadmill training associated with virtual reality led to lower fall rates than training with treadmill alone |
| Pelosin et al., 2020 [ | RCT, 4 | No: 39 | Nonimmersive VR | VRG: treadmill training with obstacles and distractors in VR (elderly patients and with PD) | I.C: 2 or more falls in the previous six months; age 60–85; walk for 5 minutes without assistance; H&Y 2-3; stable therapy for at least a month | — | — | MoCA (elderly and PD) | Primary: Number of falls SAI magnitude | T0 (baseline) | Evaluate whether virtual reality-based attention training modulates cholinergic activity (SAI-short-latency afferent inhibition) and affects obstacle negotiation performance in a cohort of elderly people with a history of falls and with a higher prevalence of PD | The multitasking training carried out modulated the SAI and allowed functional improvements in gait. Furthermore, the combination of such rehabilitation approach with cholinergic pharmacological agents may optimize the recovery induced by the rehabilitation |
| Pompeu et al., 2012 [ | RCT, 5 | No: 32 | Nonimmersive VR | VRG: 10 games with Wii-Fit for motor and cognitive training | I.C: age 60–85; H&Y 1–2; good visual and auditory acuity; 5–15 years of education; no other neurological or orthopaedic diseases; dementia (cut-off 23 MMSE) or depression (GDS cut-off 6) | — | — | MoCA | Primary: UPDRS II (ADL) | T0 (baseline) | To study the effect of Nintendo Wii™-based cognitive-motor training compared to balance training on activities of daily living in patients with Parkinson's disease | Patients with PD showed better performance in daily life activities after 14 balance training sessions, without any additional benefits associated with motor and cognitive training with VR |
| Shih et al., 2016 [ | RCT, 6 | No: 20 | Exergaming/nonimmersive VR | VRG: balance training with exergaming (Kinect sensor) | I.C: H&Y 1–3; MMSE ≥ 24; stable therapy; can stand without help | — | VRG: 1.6 | MMSE | Postural stability: LOS OLS balance: BBS TUG | T0 (baseline) | Examine the effects of balance-based exergaming training using the Kinect sensor on postural stability and balance in people with Parkinson's | Balance training with exergame resulted in a greater improvement in postural stability than conventional training. The results support the therapeutic use of exergaming with Kinect sensor in patients with PD |
| Yang et al., 2016 [ | RCT, 7 | No: 23 | Nonimmersive VR | VRG: At home. balance training with VR via Wii and balance board | I.C: age 55–85; MMSE >24; H&Y 2–3; no balance or step training in the previous 6 months; no other clinical conditions related to balance or walking | No adverse events. 1 VRG patient dropped out as he preferred conventional training | VRG:3 | MMSE | Primary: BBS | T0 (baseline) | Assess whether virtual reality home balance training is more effective than conventional home balance training in improving balance, walking and quality of life in patients with Parkinson's disease | The results do not show significant differences in the improvements in balance and walking in the two treatment groups. In any case, exercises with VR at home can represent a valid alternative for patients with PD with limited access to rehabilitation services |
| Yen et al., 2011 [ | RCT, 7 | No: 42 | Nonimmersive VR | VRG: balance training with dynamic balance board, LCD screen with 3D games (Virtools 3.5) TG: standing balance training. GC: no treatment. 30′ sessions, twice a week for 6 weeks | I.C: MMSE >24; H&Y 2–3; not having participated in other balance and gait training; ability to follow simple commands and the absence of chronic uncontrolled diseases | No adverse events, apart from the tendency to fall | VRG: 2.6 | MMSE | SOT balance score | T0 (baseline) | Examine the effects of balance training, associated with VR, on sensory integration of postural control and compare the results with those obtained from a conventional balance training group and an untrained control group | Both balance training with virtual reality and without could be considered valid for improving the sensory integration capacity for postural stability in people with PD |
FOG: freezing of gait; VRG: virtual reality group; TG: treatment group; H&Y: Hoehn and Yahr scale; VR: virtual reality; MMSE: mini mental state examination; MoCA: montreal cognitive assessment; Mini-BEST: mini-balance evaluation systems test; NFOG-Q: new freezing of gait questionnaire; TMT-B: trail making test; SPPB: short physical performance battery; FSST: four square step test; FES-I: falls efficacy scale-international; PASE: physical activity scale for the elderly; UPDRS: unified Parkinson's disease rating scale; UL: upper limbs; MCI: mild cognitive impairment; BBS: Berg balance scale; TUG: timed up and go; FGA: functional gait assessment; 6 MWT: six minute walk test; SRT: sitting rising test; MPQ-39: multidimensional personality questionnaire; WHODAS 2.0: WHO disability assessment schedule; GDS: geriatric depression scale; ABC: activities-specific balance confidence scale; 10MWT: 10 meter walk test; DGI: dynamic gait index; FRT: functional reach test; HADS: hospital anxiety and depression scale; VO2max: maximum oxygen consumption; FTT: finger tapping test; SCOPA: scales for outcomes in Parkinson's disease; FSS: fatigue severity scale; SOT: sensory organization test; FMRI: functional magnetic resonance imaging; FNIRS: functional near infrared spectroscopy; 2 MWT: 2 minute walk test; SF-36: short form health survey 36; SAI: short-latency afferent inhibition; UST: unipedal stance test; LOS: limits of stability; OLS: one leg stand test.
PEDro classification: methodological quality.
| Author | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Total score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bekkers et al. [ | N | Y | N | Y | N | N | Y | Y | N | Y | Y | 6/10 |
| Del Din et al. [ | N | Y | N | Y | N | N | N | N | Y | Y | Y | 5/10 |
| Feng et al. [ | Y | Y | N | Y | N | N | Y | Y | Y | Y | Y | 7/10 |
| Ferraz et al. [ | Y | Y | Y | Y | N | N | Y | Y | N | Y | Y | 7/10 |
| Gandolfi et al. [ | Y | Y | N | Y | N | N | Y | Y | N | Y | Y | 6/10 |
| van den Heuvel et al. [ | Y | Y | Y | Y | N | N | Y | Y | Y | Y | Y | 8/10 |
| van der Kolk et al. [ | Y | Y | Y | Y | N | N | Y | N | Y | Y | Y | 7/10 |
| Liao et al. [ | Y | Y | Y | Y | N | N | Y | Y | N | Y | Y | 7/10 |
| Liao et al. [ | Y | Y | Y | Y | N | N | Y | Y | N | Y | Y | 7/10 |
| Ma et al. [ | N | Y | Y | Y | N | N | N | N | N | Y | Y | 5/10 |
| Maidan et al. [ | N | Y | N | Y | N | N | Y | N | N | Y | N | 4/10 |
| Maidan et al. [ | Y | Y | N | Y | N | N | Y | N | N | Y | N | 4/10 |
| Mirelman et al. [ | Y | Y | Y | Y | N | N | Y | Y | Y | Y | Y | 8/10 |
| Pelosin et al. [ | N | Y | N | Y | N | N | Y | N | N | Y | N | 4/10 |
| Pompeu et al. [ | N | Y | N | Y | N | N | Y | N | N | Y | Y | 5/10 |
| Shih et al. [ | Y | Y | Y | Y | N | N | N | Y | N | Y | Y | 6/10 |
| Yang et al. [ | Y | Y | N | Y | N | N | Y | Y | Y | Y | Y | 7/10 |
| Yen et al. [ | N | Y | N | Y | N | N | Y | Y | Y | Y | Y | 7/10 |
Y = yes; 1. Eligibility criteria; 2. random distribution of subjects in each group; 3. secret allocation of subjects; 4. similar groups regarding the most important prognosis; 5. blind participation of subjects; 6. Blind participation of therapists; 7. blind examiners; 8. at least one key result obtained in more than 85% of subjects; 9. subjects received treatment or control condition; 10. intergroup statistical comparisons have been performed for at least one key outcome; 11. presence of precision and variability measures.
Risk of bias of the included studies.
| Random sequence generation | Allocation concealment | Selective reporting | Blinding of participants and personnel | Blinding of outcome assessment | Incomplete outcome data | Other bias | ||
|---|---|---|---|---|---|---|---|---|
| Bekkers et al. 2020 | High | ? | − | + | − | + | − | ? |
| Del Din et al. 2020 | High | ? | − | + | − | − | + | ? |
| Feng et al. 2019 | Low | ? | − | + | − | + | + | ? |
| Ferraz et al. 2018 | Low | + | + | + | − | + | − | ? |
| Gandolfi et al. 2017 | Low | + | − | + | − | + | − | ? |
| Heuvel et al. 2014 | Low | ? | + | + | − | + | + | ? |
| Kolk et al. 2019 | Low | + | + | + | − | + | − | ? |
| Liao et al. 2015 | Low | ? | + | + | − | + | − | ? |
| Liao et al. 2015 (b) | Low | ? | + | + | − | + | − | ? |
| Ma et al. 2011 | High | + | + | + | − | − | − | ? |
| Maidan et al. 2017 | High | ? | − | − | − | + | − | ? |
| Maidan et al. 2018 | High | ? | − | − | − | + | − | ? |
| Mirelman et al.2016 | Low | + | + | − | − | + | + | ? |
| Pelosin et al. 2020 | Low | + | − | + | − | + | + | ? |
| Pompeu et al. 2012 | High | + | − | + | − | + | − | ? |
| Shih et al. 2016 | High | + | + | + | − | − | − | ? |
| Yang et al. 2016 | Low | + | − | + | ? | + | + | ? |
| Yen et al. 2011 | Low | + | − | + | − | + | + | ? |
“+” means low risk of bias; “−” means high risk of bias; “?” means unclear risk of bias. Trials involving three or more high risks of bias were considered of poor methodological quality.
Figure 2The mean of cognitive reserve score for each study included in the review. The grey line indicates the distribution of MMSE scores utilized as inclusion criteria for enrolled patients. The red spot indicates the mean MMSE score, and the blue tag, the mean MoCa score.
Figure 3The grey line indicates the distribution of H&R scores of patients enrolled in the trials, and the red spot indicates the mean score of the H&R scale of patients who participated in the VR group.