Literature DB >> 26279172

Home-based virtual reality balance training and conventional balance training in Parkinson's disease: A randomized controlled trial.

Wen-Chieh Yang1, Hsing-Kuo Wang1, Ruey-Meei Wu2, Chien-Shun Lo3, Kwan-Hwa Lin4.   

Abstract

BACKGROUND/
PURPOSE: Virtual reality has the advantage to provide rich sensory feedbacks for training balance function. This study tested if the home-based virtual reality balance training is more effective than the conventional home balance training in improving balance, walking, and quality of life in patients with Parkinson's disease (PD).
METHODS: Twenty-three patients with idiopathic PD were recruited and underwent twelve 50-minute training sessions during the 6-week training period. The experimental group (n = 11) was trained with a custom-made virtual reality balance training system, and the control group (n = 12) was trained by a licensed physical therapist. Outcomes were measured at Week 0 (pretest), Week 6 (posttest), and Week 8 (follow-up). The primary outcome was the Berg Balance Scale. The secondary outcomes included the Dynamic Gait Index, timed Up-and-Go test, Parkinson's Disease Questionnaire, and the motor score of the Unified Parkinson's Disease Rating Scale.
RESULTS: The experimental and control groups were comparable at pretest. After training, both groups performed better in the Berg Balance Scale, Dynamic Gait Index, timed Up-and-Go test, and Parkinson's Disease Questionnaire at posttest and follow-up than at pretest. However, no significant differences were found between these two groups at posttest and follow-up.
CONCLUSION: This study did not find any difference between the effects of the home-based virtual reality balance training and conventional home balance training. The two training options were equally effective in improving balance, walking, and quality of life among community-dwelling patients with PD.
Copyright © 2015. Published by Elsevier B.V.

Entities:  

Keywords:  Parkinson's disease; balance training; virtual reality

Mesh:

Year:  2015        PMID: 26279172     DOI: 10.1016/j.jfma.2015.07.012

Source DB:  PubMed          Journal:  J Formos Med Assoc        ISSN: 0929-6646            Impact factor:   3.282


  31 in total

1.  Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.

Authors:  Grigore C Burdea; Namrata Grampurohit; Nam Kim; Kevin Polistico; Ashwin Kadaru; Simcha Pollack; Mooyeon Oh-Park; A M Barrett; Emma Kaplan; Jenny Masmela; Phalgun Nori
Journal:  Top Stroke Rehabil       Date:  2019-12-25       Impact factor: 2.119

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  Comparison of the mass and amount of intramuscular non-contractile tissue of the trunk and lower extremity muscles between patients with Parkinson's disease and community-dwelling older adults.

Authors:  Mitsuhiro Masaki; Maki Kasahara; Moeka Takeuchi; Kota Minakawa; Yukika Inagaki; Yukine Ogawa; Yoshino Sato; Minori Yokota; Seina Maruyama; Ryoko Usuki; Satomi Azuma; Shunsuke Obinata
Journal:  Neurol Sci       Date:  2022-01-18       Impact factor: 3.307

Review 4.  Virtual reality balance training to improve balance and mobility in Parkinson's disease: a systematic review and meta-analysis.

Authors:  Elisabetta Sarasso; Andrea Gardoni; Andrea Tettamanti; Federica Agosta; Massimo Filippi; Davide Corbetta
Journal:  J Neurol       Date:  2021-10-28       Impact factor: 4.849

5.  Physical Therapist Management of Parkinson Disease: A Clinical Practice Guideline From the American Physical Therapy Association.

Authors:  Jacqueline A Osborne; Rachel Botkin; Cristina Colon-Semenza; Tamara R DeAngelis; Oscar G Gallardo; Heidi Kosakowski; Justin Martello; Sujata Pradhan; Miriam Rafferty; Janet L Readinger; Abigail L Whitt; Terry D Ellis
Journal:  Phys Ther       Date:  2022-04-01

Review 6.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

Review 7.  Virtual reality for rehabilitation in Parkinson's disease.

Authors:  Kim Dockx; Esther Mj Bekkers; Veerle Van den Bergh; Pieter Ginis; Lynn Rochester; Jeffrey M Hausdorff; Anat Mirelman; Alice Nieuwboer
Journal:  Cochrane Database Syst Rev       Date:  2016-12-21

8.  Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson's Disease: A Feasibility Study.

Authors:  Edwin Daniel Oña; Carlos Balaguer; Roberto Cano-de la Cuerda; Susana Collado-Vázquez; Alberto Jardón
Journal:  Comput Intell Neurosci       Date:  2018-04-11

Review 9.  Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease.

Authors:  Brian Chau; Sarah Humbert; Aaron Shou
Journal:  Fed Pract       Date:  2021-04

10.  A Virtual Reality-Supported Intervention for Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease: Mixed Methods Study.

Authors:  Timothy Jung; Xin Shi; Muhammad Farhan Amin; Natasha Moorhouse
Journal:  J Med Internet Res       Date:  2020-07-07       Impact factor: 5.428

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