| Literature DB >> 36096798 |
So Young Park1, Jung-Hee Kim2.
Abstract
BACKGROUND: Schools were closed after the onset of COVID-19, with non-face-to-face practices or distance education in nursing education replacing video learning or simulation classes in nursing education clinical practicum. This led to an increase in interest in virtual environment simulation education. While technology-based teaching methods might feel new and intriguing to learners, it is necessary to evaluate learner satisfaction with such an educational method beyond its novelty value. Therefore, this study examined the mediating effect of learning immersion on the relationships between instructional design and educational satisfaction, for virtual environment simulation.Entities:
Keywords: Educational satisfaction; Instructional design; Learning immersion; Nursing education; Nursing students; Path analysis
Mesh:
Year: 2022 PMID: 36096798 PMCID: PMC9465154 DOI: 10.1186/s12909-022-03728-6
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 3.263
General characteristic of participants (N = 164)
| Variables | N(%) | |
|---|---|---|
| Year | Junior | 56(34.1) |
| Senior | 108(65.9) | |
| Gender | Male | 19(11.6) |
| Female | 145(88.4) | |
| Age | 20 ~ 22 | 89(54.3) |
| 23 ~ 25 | 57(34.8) | |
| Above 26 | 18(11.0) | |
| Grade | High | 52(31.7) |
| Medium | 100(61.0) | |
| Low | 12(7.3) | |
| Experience of VEa | ~ 5 | 93(56.7) |
| 6 ~ 10 | 59(36.0) | |
| Above 11 | 12(7.3) | |
| Products of VEa | vSIM® for Nursing | 153(93.3) |
| HoloPatient | 30(18.3) | |
| MUVEb | 7(4.3) | |
| Second Life | 1(0.6) | |
| Unreal Engine | 1(0.6) | |
| Others | 7(4.3) | |
| Nursing subjects of VEa | Adult health | 144(87.8) |
| Pediatric | 79(48.2) | |
| Mental | 83(50.6) | |
| Maternal | 85(51.8) | |
| Community health | 62(37.8) | |
| Others | 4(2.4) | |
aVE Virtual environment, bMUVE Multi-User Virtual Environments
Variables correlations (N = 164)
| Variables | Instructional | Learning |
|---|---|---|
| Learning immersion | .775 (<.001) | – |
| Educational satisfaction | .605 (<.001) | .641 (<.001) |
Path coefficients of the proposed model
| Path | B | β | S.E. | C.R. | p | ||
|---|---|---|---|---|---|---|---|
Instructional design | → | Learning Immersion | 0.630 | 0.775 | 0.040 | 15.675 | <.001 |
Instructional design | → | Educational Satisfaction | 0.169 | 0.271 | 0.058 | 2.917 | .004 |
| Learning Immersion | → | Educational Satisfaction | 0.332 | 0.431 | 0.071 | 4.641 | <.001 |
Fig. 1Path model
Direct and indirect effects of variables
| Predictor variables | Dependent | Total effect | Direct effect | Indirect effect | p | R2 |
|---|---|---|---|---|---|---|
Instructional design | Learning immersion | .775 | .775 | .001 | .601 | |
Instructional design | Educational Satisfaction | .605 | .271 | .209 | .001 | .552 |
| Learning immersion | .431 | .431 |