Literature DB >> 34175566

Impact of immersive virtual reality simulations for changing knowledge, attitudes, and behaviors.

Gordon Lee Gillespie1, Sharon Farra2, Saundra L Regan3, Susan V Brammer4.   

Abstract

BACKGROUND: Virtual reality has promise as a training method within the affective domain, but investigation is still needed for intention to change behaviors based on social determinants of health.
OBJECTIVE: The objective of this study was to describe the self-reported changes in knowledge and/or attitudes and planned behavior changes by healthcare workers for their future care of persons with challenges to their social determinants of health following completion of a first-person virtual reality experience.
DESIGN: A descriptive qualitative design was used. SETTINGS: This study was conducted in clinics and private practice settings in Ohio (United States). PARTICIPANTS: This study was conducted with 206 healthcare workers.
METHODS: Participants completed a virtual reality simulation followed by qualitative, open-ended questions about changes to their knowledge, attitudes, and behaviors. Responses were analyzed using a content analysis method.
RESULTS: Four overarching themes were derived from the qualitative data: (1) Acknowledgement of Social Determinants of Health, (2) An Improved Provider Experience for Patients, (3) Patient as a Person with Complex Needs, and (4) The Learning Experience.
CONCLUSION: Findings suggest virtual reality has strong merits for impacting affective domain of learning demonstrated by increased empathy. Virtual reality along with increased empathy also helps improve attitudes and behaviors for the betterment of patients.
Copyright © 2021 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Content analysis; Empathy; Social determinants of health; Virtual reality

Year:  2021        PMID: 34175566     DOI: 10.1016/j.nedt.2021.105025

Source DB:  PubMed          Journal:  Nurse Educ Today        ISSN: 0260-6917            Impact factor:   3.442


  3 in total

1.  The impact and feasibility of a brief, virtual, educational intervention for home healthcare professionals on Parkinson's Disease and Related Disorders: pilot study of I SEE PD Home.

Authors:  Serena P Hess; Melissa Levin; Faizan Akram; Katheryn Woo; Lauren Andersen; Kristie Trenkle; Patricia Brown; Bichun Ouyang; Jori E Fleisher
Journal:  BMC Med Educ       Date:  2022-06-28       Impact factor: 3.263

2.  Instructional design and educational satisfaction for virtual environment simulation in undergraduate nursing education: the mediating effect of learning immersion.

Authors:  So Young Park; Jung-Hee Kim
Journal:  BMC Med Educ       Date:  2022-09-12       Impact factor: 3.263

3.  Effect of Immersive Virtual Reality on Post-Baccalaureate Nursing Students' In-Dwelling Urinary Catheter Skill and Learning Satisfaction.

Authors:  Chu-Ling Chang
Journal:  Healthcare (Basel)       Date:  2022-08-05
  3 in total

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