| Literature DB >> 36009172 |
Arturo Esteve1, Antonio Jovani1,2, Ana Benito1,3, Abel Baquero1,4, Gonzalo Haro1,2, Francesc Rodríguez-Ruiz1,2.
Abstract
The technological revolution has led to the birth of new diagnoses, such as gaming disorder. When any addiction, including this one, is associated with other mental disorders, it is considered a dual diagnosis. The objectives of this current work were to estimate the prevalence of dual diagnoses in the adolescent general population while also considering the problematic use of video games and substance addiction and assessing its psychosocial risk factors. Thus, we carried out a cross-sectional study with a sample of 397 adolescents; 16.4% presented problematic videogame use and 3% presented a dual diagnosis. Male gender increased the probability of both a dual diagnosis (OR [95% CI] = 7.119 [1.132, 44.785]; p = 0.036) and problematic video game use (OR [95% CI] = 9.85 [4.08, 23.77]; p < 0.001). Regarding personality, low conscientiousness, openness, and agreeableness scores were predictors of a dual diagnosis and problematic videogame use, while emotional stability predicted a dual diagnosis (OR [95% CI] = 1.116 [1.030, 1.209]; p = 0.008). Regarding family dynamics, low affection and communication increased both the probability of a dual diagnosis (OR [95% CI] = 0.927 [0.891, 0.965]; p < 0.001) and problematic video game use (OR [95% CI] = 0.968 [0.945, 0.992]; p = 0.009). Regarding academic performance, bad school grades increased the probability of a dual diagnosis. In summary, male gender, certain personality traits, poor communication, and poor affective family dynamics should be interpreted as red flags that indicate an increased risk of a dual diagnosis in adolescents, which could require early intervention through specific detection programs.Entities:
Keywords: addiction; dual diagnosis; parenting; personality; video games
Year: 2022 PMID: 36009172 PMCID: PMC9405682 DOI: 10.3390/brainsci12081110
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Figure 1Sampling flowchart.
Sociodemographic characteristics of the adolescents included in this study (N = 223).
| Healthy | PUVG | DD | Statistics | |
|---|---|---|---|---|
|
| 75.2% ( | 27.7% ( | 33.3% ( | χ2 45.287 ( |
|
| 24.8% ( | 72.3% ( | 66.7% ( | X2 45.287 ( |
|
| M (SD) = 14.67 (0.69) | M (SD) = 14.60 (0.67) | M (SD) = 14.66 (0.70) | F 0.184 ( |
|
| M (SD) = 1.97 (0.84) | M (SD) = 2.17 (1.08) | M (SD) = 2.11 (0.78) | F 0.949 ( |
|
| 48.3% ( | 52.3% ( | 58.3% ( | χ2 0.644 ( |
|
| 51.7% ( | 47.7% ( | 41.7% ( | χ2 0.644 ( |
|
| 67.8% ( | 69.2% ( | 91.7% ( | χ2 2.981 ( |
|
| 32.2% ( | 30.8% ( | 8.3% ( | χ2 2.981 ( |
|
| 34.2% ( | 40.0% ( | 41.7% ( | χ2 3.397 ( |
|
| 28.8% ( | 21.5% ( | 8.3% ( | χ2 3.397 ( |
|
| 37.0% ( | 38.5% ( | 50.0% ( | χ2 3.397 ( |
|
| 87.8% ( | 91.1% ( | 90.9% ( | χ2 0.463 ( |
|
| 12.2% ( | 8.9% ( | 9.1% ( | χ2 0.463 ( |
|
| 0.8% ( | 1.8% ( | 10.0% ( | χ2 16.106 ( |
|
| 31.1% ( | 36.4% ( | 80.0% ( | χ2 16.106 ( |
|
| 68% ( | 61.8% ( | 10.0% ( | χ2 16.106 ( |
M—mean; F—ANOVA statistic; CTR—corrected typified residuals; V—Cramer’s V (effect size of chi-squared); ES—effect size (partial eta-squared); n—number of participants; PUVG—problematic use of video games; DD—dual diagnosis; significant results are shown in bold.
Personality characteristics of the adolescents included in the study (N = 223).
| Healthy | PUVG | DD | Statistics: | |
|---|---|---|---|---|
| M (SD) | M (SD) | M (SD) | ||
|
| 57.19 (8.20) | 52.57 (9.50) | 45.77 (11.76) | F 10.537 (< 0.001) ES 0.10 |
|
| 58.78 (8.94) | 56.41 (9.65) | 49.66 (10.44) | F 4.704 (0.01) ES 0.05 |
|
| 51.28 (9.45) | 50.21 (9.81) | 48.55 (14.14) | F 0.475 (0.623) ES 0.005 |
|
| 54.24 (8.99) | 50.30 (10.47) | 49.44 (11.69) | F 3.723 (0.026) ES 0.04 |
|
| 46.42 (11.08) | 48.10 (9.81) | 62.44 (10.19) | F 9.451 (< 0.001) ES 0.09 |
M—mean; SD—standard deviation; PUVG—problematic use of video games; DD—dual diagnosis; F—ANOVA statistic; ES—effect size (partial eta-squared); BFQ—Big Five Questionnaire; significant results are shown in bold.
The family dynamics of the adolescents included in the study (N = 223).
| Healthy | PUVG | DD | Statistics | |
|---|---|---|---|---|
|
| 76.2% ( | 83.9% ( | 63.6% ( | χ2 12.035 ( |
|
| 23.8% ( | 10.7% ( | 27.3% ( | χ2 12.035 ( |
|
| 0.0% ( | 5.4% ( | 9.1% ( | χ2 12.035 ( |
|
| M (SD) = 87.75 (12.18) | M (SD) = 82.67 (12.19) | M (SD) = 73.66 (13.02) | F 7.642 ( |
|
| M (SD) = 35.47 (5.26) | M (SD) = 35.44 (4.95) | M (SD) = 36.77 (4.23) | F 0.281 ( |
CTR—corrected typified residuals; n—number of participants; M—mean; SD—standard deviation; PUVG—problematic use of video games; DD—dual diagnosis; F—ANOVA statistic; ES—effect size (partial eta-squared); V—Cramer’s V (effect size of chi-squared); TXP—TXP parenting questionnaire; significant results are shown in bold.
Parametric variable correlations (N = 223).
| D | C | Op | Ag | ES | AC | |
|---|---|---|---|---|---|---|
|
| ||||||
|
| r = −0.361 | |||||
|
| r = −0.231 | r = 0.748 | ||||
|
| r = −0.249 | r = 0.633 | r = 0.437 | |||
|
| r = 0.239 | r = −0.177 | r = | r = −0.150 | ||
|
| r = −0.290 | r = 0.314 | r = 0.265 | r = 0.261 | r = −0.322 |
D—diagnosis; C—conscientiousness (BFQ); Op—openness (BFQ); Ag—agreeableness (BFQ); ES—emotional stability (BFQ); AC—affection–communication (TXP); r—Pearson’s correlation coefficient.
Nonparametric variable correlations (N = 223).
| D | G | MG | LA | |
|---|---|---|---|---|
| D | ||||
| G | r = −0.442 | |||
| MG | r = −0.180 | r = 0.023 | ||
| LA | r = −0.016 | r = 0.003 | r = −0.066 |
r—Spearman’s correlation coefficient; significant results are shown in bold. D—diagnosis; G—gender; MG—mean grade; LA—living arrangements.
Adjusted (a) and unadjusted (b) multinomial regressions regarding problematic videogame use and dual diagnosis.
| (a) Adjusted Multinomial Main Effects Regression | ||
|---|---|---|
| Problematic Use of Video Games | Dual Diagnosis | |
| Male gender | 9.854 [4.084–23.779], < 0.001 | 7.119 [1.132–44.785], 0.036 |
| Emotional stability (BFQ) | 1.017 [0.977–1.059], 0.412 | 1.116 [1.030–1.209], 0.008 |
|
| ||
|
|
| |
| Mean grade equivalent to a ‘fail’ | 2.441 [0.148–40.160], 0.532 | 83,000 [2.766–2490.921], 0.011 |
| Mean grade equivalent to a ‘pass/good’ | 1.285 [0.656–2.517], 0.465 | 17,474 [2.110–144.705], 0.008 |
| Conscientiousness (BFQ) | 0.936 [0.905–0.969], < 0.001 | 0.843 [0.776–0.916], < 0.001 |
| Openness (BFQ) | 0.968 [0.939–0.999], 0.045 | 0.901 [0.843–0.962], 0.002 |
| Agreeableness (BFQ) | 0.951 [0.921–0.982], 0.002 | 0.920 [0.861–0.983], 0.013 |
| Affection–communication (TXP) | 0.968 [0.945–0.992], 0.009 | 0.927 [0.891–0.965], < 0.001 |
OR—odds ratio; 95% CI—95% confidence interval; BFQ—Big Five Questionnaire; TXP—TXP Parenting Questionnaire.