Literature DB >> 25578001

[The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents].

Andres Chamarro, Xavier Carbonell, Josep Maria Manresa, Raquel Munoz-Miralles, Raquel Ortega-Gonzalez, M Rosa Lopez-Morron, Carme Batalla-Martinez, Pere Toran-Monserrat.   

Abstract

The aim of this study is to validate the Video Game-Related Experiences Questionnaire (CERV in Spanish). The questionnaire consists of 17 items, developed from the CERI (Internet-Related Experiences Questionnaire - Beranuy and cols.), and assesses the problematic use of non-massive video games. It was validated for adolescents in Compulsory Secondary Education. To validate the questionnaire, a confirmatory factor analysis (CFA) and an internal consistency analysis were carried out. The factor structure shows two factors: (a) Psychological dependence and use for evasion; and (b) Negative consequences of using video games. Two cut-off points were established for people with no problems in their use of video games (NP), with potential problems in their use of video games (PP), and with serious problems in their use of video games (SP). Results show that there is higher prevalence among males and that problematic use decreases with age. The CERV seems to be a good instrument for the screening of adolescents with difficulties deriving from video game use. Further research should relate problematic video game use with difficulties in other life domains, such as the academic field.

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Year:  2014        PMID: 25578001

Source DB:  PubMed          Journal:  Adicciones        ISSN: 0214-4840            Impact factor:   2.979


  10 in total

1.  The problematic use of Information and Communication Technologies (ICT) in adolescents by the cross sectional JOITIC study.

Authors:  Raquel Muñoz-Miralles; Raquel Ortega-González; M Rosa López-Morón; Carme Batalla-Martínez; Josep María Manresa; Núria Montellà-Jordana; Andrés Chamarro; Xavier Carbonell; Pere Torán-Monserrat
Journal:  BMC Pediatr       Date:  2016-08-22       Impact factor: 2.125

2.  Attachment and emotion regulation in substance addictions and behavioral addictions.

Authors:  Ana Estévez; Paula Jáuregui; Inmaculada Sánchez-Marcos; Hibai López-González; Mark D Griffiths
Journal:  J Behav Addict       Date:  2017-12-01       Impact factor: 6.756

3.  An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren.

Authors:  Manuel Castro-Sánchez; Ramón Chacón-Cuberos; José Luis Ubago-Jiménez; Edson Zafra-Santos; Félix Zurita-Ortega
Journal:  Int J Environ Res Public Health       Date:  2018-08-29       Impact factor: 3.390

4.  Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study.

Authors:  Félix Zurita-Ortega; Ramón Chacón-Cuberos; Manuel Castro-Sánchez; Francisco Luis Gutiérrez-Vela; Gabriel González-Valero
Journal:  Int J Environ Res Public Health       Date:  2018-06-25       Impact factor: 3.390

5.  Symptoms of Internet Gaming Disorder in Youth: Predictors and Comorbidity.

Authors:  Lars Wichstrøm; Frode Stenseng; Jay Belsky; Tilmann von Soest; Beate Wold Hygen
Journal:  J Abnorm Child Psychol       Date:  2019-01

6.  [Spanish validation of Game Addiction Scale for Adolescents (GASA)].

Authors:  Daniel Lloret Irles; Ramon Morell Gomis; Juan Carlos Marzo Campos; Sonia Tirado González
Journal:  Aten Primaria       Date:  2017-09-19       Impact factor: 1.137

7.  Influence of the characteristics of the house and place of residence in the daily educational activities of children during the period of COVID-19' confinement.

Authors:  María Luisa Zagalaz-Sánchez; Javier Cachón-Zagalaz; Víctor Arufe-Giráldez; Alberto Sanmiguel-Rodríguez; Gabriel González-Valero
Journal:  Heliyon       Date:  2021-03-08

8.  Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances.

Authors:  Arturo Esteve; Antonio Jovani; Ana Benito; Abel Baquero; Gonzalo Haro; Francesc Rodríguez-Ruiz
Journal:  Brain Sci       Date:  2022-08-21

9.  Adolescents' Perceptions of Their Problematic Use of ICT: Relationship with Study Time and Academic Performance.

Authors:  Adoración Díaz-López; Ana Belén Mirete-Ruiz; Javier Maquilón-Sánchez
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

10.  Experiential Avoidance and Technological Addictions in Adolescents.

Authors:  Carlos García-Oliva; José A Piqueras
Journal:  J Behav Addict       Date:  2016-06       Impact factor: 6.756

  10 in total

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