Literature DB >> 29424555

Videogames for Emotion Regulation: A Systematic Review.

Daniela Villani1, Claudia Carissoli1, Stefano Triberti1, Antonella Marchetti2, Gabriella Gilli1, Giuseppe Riva1,3.   

Abstract

INTRODUCTION: Emotion regulation (ER) supports multiple individual functions and promotes mental health and wellbeing. Among the tools that may be used to help people in managing their affective states, videogames are reaching attention and are showing positive effects. Yet, little is known about their effectiveness.
OBJECTIVE: This study aims to assess the amount and quality of studies investigating the effects and modalities of the use of videogames for ER.
MATERIALS AND METHODS: A systematic literature search according to PRISMA guidelines was performed. Subsequently, according to expert advice other few studies have been added.
RESULTS: Twenty-three studies met the inclusion criteria and were included in the review; they can be categorized into three groups, namely (1) cross-sectional and qualitative studies, (2) experimental studies investigating the effects of videogame experience on ER and (3) ER intervention with serious games. DISCUSSION: Discussion of the reviewed studies highlights that frequent gaming with commercial games offers more opportunities for ER improvement (related to gameplay and enjoyment of fictional properties) than limited-time experiences, such as those supported by bespoke serious games. This research area is still in its infancy and findings need to be interpreted with caution; furthermore, future reviews are encouraged to include clinical populations.
CONCLUSION: Videogames offer several opportunities for ER and a challenge for educational and psychological interventions.

Entities:  

Keywords:  Emotion regulation; Mental health; Serious games; Systematic review; Videogames

Mesh:

Year:  2018        PMID: 29424555     DOI: 10.1089/g4h.2017.0108

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  21 in total

1.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

2.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

3.  Promoting Emotional Well-Being in Older Breast Cancer Patients: Results From an eHealth Intervention.

Authors:  Daniela Villani; Chiara Cognetta; Claudia Repetto; Silvia Serino; Davide Toniolo; Francesco Scanzi; Giuseppe Riva
Journal:  Front Psychol       Date:  2018-11-27

4.  A P5 Approach to m-Health: Design Suggestions for Advanced Mobile Health Technology.

Authors:  Alessandra Gorini; Ketti Mazzocco; Stefano Triberti; Valeria Sebri; Lucrezia Savioni; Gabriella Pravettoni
Journal:  Front Psychol       Date:  2018-10-31

5.  Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population.

Authors:  Federica Pallavicini; Ambra Ferrari; Fabrizia Mantovani
Journal:  Front Psychol       Date:  2018-11-07

6.  Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.

Authors:  Maria Di Blasi; Alessandro Giardina; Cecilia Giordano; Gianluca Lo Coco; Crispino Tosto; Joel Billieux; Adriano Schimmenti
Journal:  J Behav Addict       Date:  2019-02-11       Impact factor: 6.756

7.  Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review.

Authors:  Darius Zayeni; Jean-Philippe Raynaud; Alexis Revet
Journal:  Front Psychiatry       Date:  2020-02-06       Impact factor: 4.157

8.  Self-Regulation in Children with Neurodevelopmental Disorders "SR-MRehab: Un Colegio Emocionante": A Protocol Study.

Authors:  Dulce Romero-Ayuso; Pablo Alcántara-Vázquez; Ana Almenara-García; Irene Nuñez-Camarero; José Matías Triviño-Juárez; Patrocinio Ariza-Vega; José-Pascual Molina; Pascual González
Journal:  Int J Environ Res Public Health       Date:  2020-06-12       Impact factor: 3.390

9.  Efficacy and Outcomes of a Music-Based Emotion Regulation Mobile App in Distressed Young People: Randomized Controlled Trial.

Authors:  Leanne Hides; Genevieve Dingle; Catherine Quinn; Stoyan R Stoyanov; Oksana Zelenko; Dian Tjondronegoro; Daniel Johnson; Wendell Cockshaw; David J Kavanagh
Journal:  JMIR Mhealth Uhealth       Date:  2019-01-16       Impact factor: 4.773

10.  A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol.

Authors:  Darren J Edwards; Andrew H Kemp
Journal:  BMJ Open       Date:  2020-11-16       Impact factor: 2.692

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