| Literature DB >> 35884684 |
Aaron Sujar1,2, Sofia Bayona1,3, David Delgado-Gómez4, Carolina Miguélez-Fernández5, Juan Ardoy-Cuadros6, Inmaculada Peñuelas-Calvo7, Enrique Baca-García8,9,10, Hilario Blasco-Fontecilla2,9,10,11.
Abstract
Symptoms of Attention Deficit Hyperactivity Disorder (ADHD) include excessive activity, difficulty sustaining attention, and inability to act in a reflective manner. Early diagnosis and treatment of ADHD is key but may be influenced by the observation and communication skills of caregivers, and the experience of the medical professional. Attempts to obtain additional measures to support the medical diagnosis, such as reaction time when performing a task, can be found in the literature. We propose an information recording system that allows to study in detail the behavior shown by children already diagnosed with ADHD during a car driving video game. We continuously record the participants' activity throughout the task and calculate the error committed. Studying the trajectory graphs, some children showed uniform patterns, others lost attention from one point onwards, and others alternated attention/inattention intervals. Results show a dependence between the age of the children and their performance. Moreover, by analyzing the positions by age over time using clustering, we show that it is possible to classify children according to their performance. Future studies will examine whether this detailed information about each child's performance pattern can be used to fine-tune treatment.Entities:
Keywords: ADHD; attention deficits; attention span; behavioral patterns; e-health; hyperactivity; inattention; neurodevelopmental disorders; video games
Year: 2022 PMID: 35884684 PMCID: PMC9313446 DOI: 10.3390/brainsci12070877
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Figure 1Car driving video game. (A) User view. (B) Example of a recorded trajectory (in blue). (C) Error graph over time.
Sample Demographic Variables.
| Age | Number | Female |
|---|---|---|
| 7 | 1 | 0 |
| 8 | 2 | 2 |
| 9 | 4 | 3 |
| 10 | 7 | 2 |
| 11 | 8 | 1 |
| 12 | 7 | 1 |
| 13 | 10 | 1 |
| 14 | 6 | 3 |
| 15 | 1 | 0 |
| 16 | 7 | 2 |
| 17 | 10 | 4 |
Results of the satisfaction questionnaire on the car driving system.
| Rating | What Did You Like? | What Didn’t You Like? | Did You Find It Long? |
|---|---|---|---|
| Mean 7.81 | Video game (38.60%) | Video game (8.77%) | Yes (59.65%) |
| SD 2.09 | Car Theme (42.10%) | Car Theme (22.81%) | No (38.60%) |
| No answer (19.30%) | Time (35.09%) | No answer (1.75%) | |
| Lack of realism (3.51%) | |||
| No answer (29.82%) |
Figure 2This graph shows the absolute error of the 34496 car positions registered for each participant, by age.
Figure 3A k-means cluster analysis was performed. (A) The error graph over time for 11-year-olds. (B) The error graph over time for 17-year-olds. (C,D) show the scree plots with the number of clusters for 11-year-olds and 17-year-olds respectively.
Figure 4Example of attention span analysis of participant 11-6. (A) Boxplot of distance to the center of 11-year-olds to determine outliers. (B) Graph showing in red outlier positions of the car in participant 11-6’s recorded trajectory. (C) In this graph, only errors that were sustained for more than one second are colored in red.