Literature DB >> 23638628

AULA virtual reality test as an attention measure: convergent validity with Conners' Continuous Performance Test.

Unai Díaz-Orueta1, Cristina Garcia-López, Nerea Crespo-Eguílaz, Rocío Sánchez-Carpintero, Gema Climent, Juan Narbona.   

Abstract

The majority of neuropsychological tests used to evaluate attention processes in children lack ecological validity. The AULA Nesplora (AULA) is a continuous performance test, developed in a virtual setting, very similar to a school classroom. The aim of the present study is to analyze the convergent validity between the AULA and the Continuous Performance Test (CPT) of Conners. The AULA and CPT were administered correlatively to 57 children, aged 6-16 years (26.3% female) with average cognitive ability (IQ mean = 100.56, SD = 10.38) who had a diagnosis of attention deficit/hyperactivity disorder (ADHD) according to DSM-IV-TR criteria. Spearman correlations analyses were conducted among the different variables. Significant correlations were observed between both tests in all the analyzed variables (omissions, commissions, reaction time, and variability of reaction time), including for those measures of the AULA based on different sensorial modalities, presentation of distractors, and task paradigms. Hence, convergent validity between both tests was confirmed. Moreover, the AULA showed differences by gender and correlation to Perceptual Reasoning and Working Memory indexes of the WISC-IV, supporting the relevance of IQ measures in the understanding of cognitive performance in ADHD. In addition, the AULA (but not Conners' CPT) was able to differentiate between ADHD children with and without pharmacological treatment for a wide range of measures related to inattention, impulsivity, processing speed, motor activity, and quality of attention focus. Additional measures and advantages of the AULA versus Conners' CPT are discussed.

Entities:  

Keywords:  ADHD; AULA; Attention; Continuous performance test; Virtual reality

Mesh:

Year:  2013        PMID: 23638628     DOI: 10.1080/09297049.2013.792332

Source DB:  PubMed          Journal:  Child Neuropsychol        ISSN: 0929-7049            Impact factor:   2.500


  26 in total

1.  Brief Report: A Gaming Approach to the Assessment of Attention Networks in Autism Spectrum Disorder and Typical Development.

Authors:  Lisa E Mash; Raymond M Klein; Jeanne Townsend
Journal:  J Autism Dev Disord       Date:  2020-07

Review 2.  A Comparison of Virtual Reality Classroom Continuous Performance Tests to Traditional Continuous Performance Tests in Delineating ADHD: a Meta-Analysis.

Authors:  Thomas D Parsons; Tyler Duffield; Justin Asbee
Journal:  Neuropsychol Rev       Date:  2019-06-03       Impact factor: 7.444

3.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

4.  Bimodal Virtual Reality Stroop for Assessing Distractor Inhibition in Autism Spectrum Disorders.

Authors:  Thomas D Parsons; Anne R Carlew
Journal:  J Autism Dev Disord       Date:  2016-04

Review 5.  Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Authors:  Inmaculada Peñuelas-Calvo; Lin Ke Jiang-Lin; Braulio Girela-Serrano; David Delgado-Gomez; Rocio Navarro-Jimenez; Enrique Baca-Garcia; Alejandro Porras-Segovia
Journal:  Eur Child Adolesc Psychiatry       Date:  2020-05-18       Impact factor: 4.785

6.  Adaptive tele-therapies based on serious games for health for people with time-management and organisational problems: preliminary results.

Authors:  Maite Frutos-Pascual; Begoña García Zapirain; Amaia Méndez Zorrilla
Journal:  Int J Environ Res Public Health       Date:  2014-01-07       Impact factor: 3.390

Review 7.  Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.

Authors:  Thomas D Parsons
Journal:  Front Hum Neurosci       Date:  2015-12-11       Impact factor: 3.169

Review 8.  The opportunities of virtual reality in the rehabilitation of children with attention deficit hyperactivity disorder: a literature review.

Authors:  Azadeh Bashiri; Marjan Ghazisaeedi; Leila Shahmoradi
Journal:  Korean J Pediatr       Date:  2017-11-27

9.  Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults.

Authors:  Sonia Valladares-Rodriguez; Roberto Perez-Rodriguez; David Facal; Manuel J Fernandez-Iglesias; Luis Anido-Rifon; Marcos Mouriño-Garcia
Journal:  PeerJ       Date:  2017-06-30       Impact factor: 2.984

10.  Virtual Reality as an Emerging Methodology for Leadership Assessment and Training.

Authors:  Mariano Alcañiz; Elena Parra; Irene Alice Chicchi Giglioli
Journal:  Front Psychol       Date:  2018-09-11
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